private void BuildShaderVariant(ShaderVariant variant, WaterQualityLevel qualityLevel) { bool flag = this._TransparencyMode == WaterTransparencyMode.Refractive && qualityLevel.AllowAlphaBlending; variant.SetWaterKeyword("_WATER_REFRACTION", flag); variant.SetWaterKeyword("_CUBEMAP_REFLECTIONS", this._ReflectionProbeUsage != ReflectionProbeUsage.Off); variant.SetWaterKeyword("_WATER_RECEIVE_SHADOWS", this._ReceiveShadows); variant.SetWaterKeyword("_ALPHABLEND_ON", flag); variant.SetWaterKeyword("_ALPHAPREMULTIPLY_ON", !flag); variant.SetUnityKeyword("_TRIANGLES", this._CustomTriangularGeometry); if (this._ProjectionGrid) { variant.SetAdditionalSurfaceCode("_PROJECTION_GRID", "\t\t\t#pragma multi_compile _PROJECTION_GRID_OFF _PROJECTION_GRID"); } variant.SetUnityKeyword("_WATER_OVERLAYS", this._LocalEffectsSupported); variant.SetUnityKeyword("_LOCAL_MAPS_DEBUG", this._LocalEffectsSupported && this._LocalEffectsDebug); WindWavesRenderMode windWavesRenderMode = this.BuildWindWavesVariant(variant, qualityLevel); variant.SetWaterKeyword("_WATER_FOAM_WS", this._Foam && !this._LocalEffectsSupported && windWavesRenderMode == WindWavesRenderMode.FullFFT); variant.SetUnityKeyword("_BOUNDED_WATER", this._DisplayOnlyInAdditiveVolumes); variant.SetUnityKeyword("_WAVES_ALIGN", this._WavesAlign); variant.SetWaterKeyword("_NORMALMAP", this._NormalMappingMode == NormalMappingMode.Always || (this._NormalMappingMode == NormalMappingMode.Auto && windWavesRenderMode > WindWavesRenderMode.GerstnerAndFFTNormals)); variant.SetWaterKeyword("_EMISSION", this._SupportEmission); variant.SetWaterKeyword("_PLANAR_REFLECTIONS", this._PlanarReflections == PlanarReflectionsMode.Normal); variant.SetWaterKeyword("_PLANAR_REFLECTIONS_HQ", this._PlanarReflections == PlanarReflectionsMode.HighQuality); }
internal void ResolveFinalSettings(WaterQualityLevel quality) { this.CreateObjects(); WaterWavesMode wavesMode = quality.WavesMode; if (wavesMode == WaterWavesMode.DisallowAll) { this._WaterWavesFFT.Disable(); this._WaterWavesGerstner.Disable(); return; } bool flag = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGBFloat) || SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGBHalf); int num = Mathf.Min(new int[] { this._Data.Resolution, quality.MaxSpectrumResolution, SystemInfo.maxTextureSize }); bool flag2 = this._Data.HighPrecision && quality.AllowHighPrecisionTextures && SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGBFloat); WindWavesRenderMode windWavesMode = this._Water.ShaderSet.WindWavesMode; if (windWavesMode == WindWavesRenderMode.FullFFT && wavesMode == WaterWavesMode.AllowAll && flag) { this._FinalRenderMode = WaveSpectrumRenderMode.FullFFT; } else if (windWavesMode <= WindWavesRenderMode.GerstnerAndFFTNormals && wavesMode <= WaterWavesMode.AllowNormalFFT && flag) { this._FinalRenderMode = WaveSpectrumRenderMode.GerstnerAndFFTNormals; } else { this._FinalRenderMode = WaveSpectrumRenderMode.Gerstner; } if (this._FinalResolution != num) { lock (this) { this._FinalResolution = num; this._FinalHighPrecision = flag2; if (this._SpectrumResolver != null) { this._SpectrumResolver.OnMapsFormatChanged(true); } if (this.ResolutionChanged != null) { this.ResolutionChanged.Invoke(this); } } } else if (this._FinalHighPrecision != flag2) { lock (this) { this._FinalHighPrecision = flag2; if (this._SpectrumResolver != null) { this._SpectrumResolver.OnMapsFormatChanged(false); } } } WaveSpectrumRenderMode finalRenderMode = this._FinalRenderMode; if (finalRenderMode != WaveSpectrumRenderMode.FullFFT) { if (finalRenderMode != WaveSpectrumRenderMode.GerstnerAndFFTNormals) { if (finalRenderMode == WaveSpectrumRenderMode.Gerstner) { this._WaterWavesFFT.Disable(); this._WaterWavesGerstner.Enable(); } } else { this._WaterWavesFFT.RenderedMaps = WavesRendererFFT.MapType.Normal; this._WaterWavesFFT.Enable(); this._WaterWavesGerstner.Enable(); } } else { this._WaterWavesFFT.RenderedMaps = (WavesRendererFFT.MapType.Displacement | WavesRendererFFT.MapType.Normal); this._WaterWavesFFT.Enable(); this._WaterWavesGerstner.Disable(); } }