private void win()
    {
        Debug.Log(Name + ": YOU WIN!" + "Elapsed: " + numTicksElapsed);
        if (WinSound != null)
        {
            WinSound.Play();
        }

        ShowWinAnimation(true);

        ShowWetGround(true);

        CenterObjectWin();

        //winBox.SetActive (true);
        //winBox.GetComponent<Renderer>().enabled = true;

        state = SpellState.Win;
        endSpell();
    }
 public void PlayWinSoundAudio()
 {
     WinSound.Play();
 }