Exemple #1
0
        private void OnLevelFinished_Handler(Level level)
        {
            bool enemiesDead = level.IsAllEnemiesDead();

            if (enemiesDead)
            {
                if (level.Index >= levelContainer.Levels.Count)
                {
                    WinPopUp.Open();
                }
                else
                {
                    TimeControl.Instance.PauseGame();
                    NextLevelPopUp.Open();
                    UpdateLevelText(level);
                }
            }
            else
            {
                OpenGameOverPopUp();
            }
        }