private int currentIndex; //字段,用于存放当前行的下标 public FrmLibrarySystem(string adminID) { InitializeComponent(); logic = new WinLogic(); //初始化类的对象 ch = new InputCheck(); this.adminID = adminID; //把传入的管理员ID赋给字段 }
private void CheckForWin() { if (_activeTile == null) { return; } IEnumerable <Tile> winningTiles; if (WinLogic.CheckWin(_board, _activeTile, _winLength, out winningTiles)) { // Do something with winning tiles. Highlight them or something foreach (var tile in winningTiles) { tile.GetComponent <SpriteRenderer>().color = Color.white; } var winnerText = _inGameUi.Find("WinnerText").GetComponent <Text>(); winnerText.text = string.Format("<color=#{0}>WINNER</color>", ColorUtility.ToHtmlStringRGBA(_activeColor)); _gameOver = true; } }
private WinLogic logic; //字段 public FrmSearch() { InitializeComponent(); logic = new WinLogic(); //初始化字段 }
public WinObserver(WinLogic winLogic) { winLogic.winObservers.Add(this); }
private string fileName = ""; //字段,用于存放照片的文件名(含路径) public FrmPhoto() { InitializeComponent(); logic = new WinLogic(); //实例化对象 }