/// <summary> /// Exit the game /// </summary> /// <returns></returns> private bool ExitGameFunc() { _worldInstance.StopWorld(); LogManager.CloseLog(); WinInstance.Close(); return(true); }
/// <summary> /// Exits the game /// </summary> /// <returns>true</returns> private bool ExitGameFunc() { LogManager.CloseLog(); WinInstance.Close(); return(true); }