void Repop() { gameObject.SetActive(false); poolOn.Remove(this); //poolOff.Add(this); Destroy(this); if (poolOn.Count + DDYellow.poolOn.Count + CubeCounter.instance.Count() < DDRed.poolOn.Count) { WinEvent.Loose(); } SoundPool.PlayEatWhite(); }
public void Death() { --lives; if (lives >= 0) { animators[lives].SetBool("active", false); } if (lives <= 0) { WinEvent.Loose(); } }