void CheckWinner()
 {
     if (playerChoose == botChoose)
     {
         //draw
         WinnerText.GetComponent <Text>().text = "DRAW!";
     }
     else if ((playerChoose == 1 && botChoose == 3) || (playerChoose == 2 && botChoose == 1) || (playerChoose == 3 && botChoose == 2))
     {
         //player wins
         WinnerText.GetComponent <Text>().text = "YOU WIN!";
         winCount++;
         WinCountText.GetComponent <Text>().text = "Wins: " + winCount;
     }
     else
     {
         //player loses
         WinnerText.GetComponent <Text>().text = "YOU LOSE!";
     }
     count++;
     CountText.GetComponent <Text>().text = "Games Played: " + count;
 }
    // Update is called once per frame
    void Update()
    {
        WinCountText.GetComponent <Text>().text = "Wins: " + winCount;
        roundScoreText.text = "Round Wins: " + roundWinCount;

        if (playersTurn && playerChoose == -1)
        {
            return;
        }
        BotChoose();
        CheckWinner();
        playerChoose = -1;
        playersTurn  = true;

        // Who won that round
        if (count == 10)
        {
            if (winCount > 1)
            {
                roundWinCount++;
            }
            reset();
        }
    }