Exemple #1
0
        // Adapted from .NET source code...
        // See: http://referencesource.microsoft.com/#mscorlib/system/console.cs,fcb364a853d81c57
        private static void SetWindowPosition(int left, int top)
        {
            AutoHelpers.LogInvariant("Attempt to set console viewport buffer to Left: {0} and Top: {1}", left, top);

            IntPtr hConsole = WinCon.GetStdHandle(WinCon.CONSOLE_STD_HANDLE.STD_OUTPUT_HANDLE);

            // Get the size of the current console window
            WinCon.CONSOLE_SCREEN_BUFFER_INFO csbi = new WinCon.CONSOLE_SCREEN_BUFFER_INFO();
            NativeMethods.Win32BoolHelper(WinCon.GetConsoleScreenBufferInfo(hConsole, out csbi), "Get console screen buffer for viewport size information.");

            WinCon.SMALL_RECT srWindow = csbi.srWindow;
            AutoHelpers.LogInvariant("Initial viewport position: {0}", srWindow);

            // Check for arithmetic underflows & overflows.
            int newRight = left + srWindow.Right - srWindow.Left + 1;

            if (left < 0 || newRight > csbi.dwSize.X || newRight < 0)
            {
                throw new ArgumentOutOfRangeException("left");
            }
            int newBottom = top + srWindow.Bottom - srWindow.Top + 1;

            if (top < 0 || newBottom > csbi.dwSize.Y || newBottom < 0)
            {
                throw new ArgumentOutOfRangeException("top");
            }

            // Preserve the size, but move the position.
            srWindow.Bottom -= (short)(srWindow.Top - top);
            srWindow.Right  -= (short)(srWindow.Left - left);
            srWindow.Left    = (short)left;
            srWindow.Top     = (short)top;

            NativeMethods.Win32BoolHelper(WinCon.SetConsoleWindowInfo(hConsole, true, ref srWindow), string.Format("Attempt to update viewport position to {0}.", srWindow));
        }
Exemple #2
0
        public void TestKeyboardSelection()
        {
            using (RegistryHelper reg = new RegistryHelper())
            {
                reg.BackupRegistry();

                VersionSelector.SetConsoleVersion(reg, ConsoleVersion.V2);

                using (CmdApp app = new CmdApp(CreateType.ProcessOnly, TestContext))
                {
                    using (ViewportArea area = new ViewportArea(app))
                    {
                        WinCon.CONSOLE_SELECTION_INFO csi;
                        NativeMethods.Win32BoolHelper(WinCon.GetConsoleSelectionInfo(out csi), "Get initial selection state.");
                        Log.Comment("Selection Info: {0}", csi);

                        Verify.AreEqual(csi.Flags, WinCon.CONSOLE_SELECTION_INFO_FLAGS.CONSOLE_NO_SELECTION, "Confirm no selection in progress.");
                        // ignore rectangle and coords. They're undefined when there is no selection.

                        // Get cursor position at the beginning of this operation. The anchor will start at the cursor position for v2 console.
                        // NOTE: It moved to 0,0 for the v1 console.
                        IntPtr hConsole = WinCon.GetStdHandle(WinCon.CONSOLE_STD_HANDLE.STD_OUTPUT_HANDLE);
                        Verify.IsNotNull(hConsole, "Ensure the STDOUT handle is valid.");

                        WinCon.CONSOLE_SCREEN_BUFFER_INFO_EX cbiex = new WinCon.CONSOLE_SCREEN_BUFFER_INFO_EX();
                        cbiex.cbSize = (uint)Marshal.SizeOf(cbiex);
                        NativeMethods.Win32BoolHelper(WinCon.GetConsoleScreenBufferInfoEx(hConsole, ref cbiex), "Get initial cursor position (from screen buffer info)");

                        // The expected anchor when we're done is this initial cursor position
                        WinCon.COORD expectedAnchor = new WinCon.COORD();
                        expectedAnchor.X = cbiex.dwCursorPosition.X;
                        expectedAnchor.Y = cbiex.dwCursorPosition.Y;

                        // The expected rect is going to start from this cursor position. We'll modify it after we perform some operations.
                        WinCon.SMALL_RECT expectedRect = new WinCon.SMALL_RECT();
                        expectedRect.Top    = expectedAnchor.Y;
                        expectedRect.Left   = expectedAnchor.X;
                        expectedRect.Right  = expectedAnchor.X;
                        expectedRect.Bottom = expectedAnchor.Y;

                        // Now set up the keyboard and enter mark mode.
                        // NOTE: We must wait after every keyboard sequence to give the console time to process before asking it for changes.
                        area.EnterMode(ViewportArea.ViewportStates.Mark);

                        NativeMethods.Win32BoolHelper(WinCon.GetConsoleSelectionInfo(out csi), "Get state on entering mark mode.");
                        Log.Comment("Selection Info: {0}", csi);

                        Verify.AreEqual(csi.Flags, WinCon.CONSOLE_SELECTION_INFO_FLAGS.CONSOLE_SELECTION_IN_PROGRESS, "Selection should now be in progress since mark mode is started.");

                        // Select a small region
                        Log.Comment("1. Select a small region");

                        app.UIRoot.SendKeys(Keys.Shift + Keys.Right + Keys.Right + Keys.Right + Keys.Down + Keys.Shift);

                        Globals.WaitForTimeout();

                        // Adjust the expected rectangle for the commands we just entered.
                        expectedRect.Right  += 3; // same as the number of Rights we put in
                        expectedRect.Bottom += 1; // same as the number of Downs we put in

                        NativeMethods.Win32BoolHelper(WinCon.GetConsoleSelectionInfo(out csi), "Get state of selected region.");
                        Log.Comment("Selection Info: {0}", csi);

                        Verify.AreEqual(csi.Flags, WinCon.CONSOLE_SELECTION_INFO_FLAGS.CONSOLE_SELECTION_IN_PROGRESS | WinCon.CONSOLE_SELECTION_INFO_FLAGS.CONSOLE_SELECTION_NOT_EMPTY, "Selection in progress and is no longer empty now that we've selected a region.");
                        Verify.AreEqual(csi.Selection, expectedRect, "Verify that the selected rectangle matches the keystrokes we entered.");
                        Verify.AreEqual(csi.SelectionAnchor, expectedAnchor, "Verify anchor didn't go anywhere since we started in the top left.");

                        // End selection by moving
                        Log.Comment("2. End the selection by moving.");

                        app.UIRoot.SendKeys(Keys.Down);

                        Globals.WaitForTimeout();

                        NativeMethods.Win32BoolHelper(WinCon.GetConsoleSelectionInfo(out csi), "Move cursor to attempt to clear selection.");
                        Log.Comment("Selection Info: {0}", csi);

                        Verify.AreEqual(csi.Flags, WinCon.CONSOLE_SELECTION_INFO_FLAGS.CONSOLE_SELECTION_IN_PROGRESS, "Selection should be still running, but empty.");

                        // Select another region to ensure anchor moved.
                        Log.Comment("3. Select one more region from new position to verify anchor");

                        app.UIRoot.SendKeys(Keys.Shift + Keys.Right + Keys.Shift);

                        Globals.WaitForTimeout();

                        expectedAnchor.X = expectedRect.Right;
                        expectedAnchor.Y = expectedRect.Bottom;
                        expectedAnchor.Y++; // +1 for the Down in step 2. Not incremented in the line above because C# is unhappy with adding +1 to a short while assigning.

                        Verify.AreEqual(csi.SelectionAnchor, expectedAnchor, "Verify anchor moved to the new start position.");

                        // Exit mark mode
                        area.EnterMode(ViewportArea.ViewportStates.Normal);

                        NativeMethods.Win32BoolHelper(WinCon.GetConsoleSelectionInfo(out csi), "Move cursor to attempt to clear selection.");
                        Log.Comment("Selection Info: {0}", csi);

                        Verify.AreEqual(csi.Flags, WinCon.CONSOLE_SELECTION_INFO_FLAGS.CONSOLE_NO_SELECTION, "Selection should be empty when mode is exited.");
                    }
                }
            }
        }
Exemple #3
0
        private void CreateCmdProcess(string path, string link = "")
        {
            //string AdminPrefix = "Administrator: ";
            string WindowTitleToFind = "Host.Tests.UIA window under test";

            job = WinBase.CreateJobObject(IntPtr.Zero, IntPtr.Zero);
            NativeMethods.Win32NullHelper(job, "Creating job object to hold binaries under test.");

            Log.Comment("Attempting to launch command-line application at '{0}'", path);

            string binaryToRunPath = path;

#if __INSIDE_WINDOWS
            string launchArgs = binaryToRunPath;
#else
            string openConsolePath = Path.Combine(this.context.TestDeploymentDir, "OpenConsole.exe");

            string launchArgs = $"{openConsolePath}  {binaryToRunPath}";
#endif

            WinBase.STARTUPINFO si = new WinBase.STARTUPINFO();
            si.cb = Marshal.SizeOf(si);

            // If we were given a LNK file to startup with, set the STARTUPINFO structure to pass that information in to the console host.
            if (!string.IsNullOrEmpty(link))
            {
                si.dwFlags |= WinBase.STARTF.STARTF_TITLEISLINKNAME;
                si.lpTitle  = link;
            }

            WinBase.PROCESS_INFORMATION pi = new WinBase.PROCESS_INFORMATION();

            NativeMethods.Win32BoolHelper(WinBase.CreateProcess(null,
                                                                launchArgs,
                                                                IntPtr.Zero,
                                                                IntPtr.Zero,
                                                                false,
                                                                WinBase.CP_CreationFlags.CREATE_NEW_CONSOLE | WinBase.CP_CreationFlags.CREATE_SUSPENDED,
                                                                IntPtr.Zero,
                                                                null,
                                                                ref si,
                                                                out pi),
                                          "Attempting to create child host window process.");

            Log.Comment($"Host window PID: {pi.dwProcessId}");

            NativeMethods.Win32BoolHelper(WinBase.AssignProcessToJobObject(job, pi.hProcess), "Assigning new host window (suspended) to job object.");
            NativeMethods.Win32BoolHelper(-1 != WinBase.ResumeThread(pi.hThread), "Resume host window process now that it is attached and its launch of the child application will be caught in the job object.");

            Globals.WaitForTimeout();

            WinBase.JOBOBJECT_BASIC_PROCESS_ID_LIST list = new WinBase.JOBOBJECT_BASIC_PROCESS_ID_LIST();
            list.NumberOfAssignedProcesses = 2;

            int    listptrsize = Marshal.SizeOf(list);
            IntPtr listptr     = Marshal.AllocHGlobal(listptrsize);
            Marshal.StructureToPtr(list, listptr, false);

            TimeSpan totalWait    = TimeSpan.Zero;
            TimeSpan waitLimit    = TimeSpan.FromSeconds(30);
            TimeSpan pollInterval = TimeSpan.FromMilliseconds(500);
            while (totalWait < waitLimit)
            {
                WinBase.QueryInformationJobObject(job, WinBase.JOBOBJECTINFOCLASS.JobObjectBasicProcessIdList, listptr, listptrsize, IntPtr.Zero);
                list = (WinBase.JOBOBJECT_BASIC_PROCESS_ID_LIST)Marshal.PtrToStructure(listptr, typeof(WinBase.JOBOBJECT_BASIC_PROCESS_ID_LIST));

                if (list.NumberOfAssignedProcesses > 1)
                {
                    break;
                }
                else if (list.NumberOfAssignedProcesses < 1)
                {
                    Verify.Fail("Somehow we lost the one console host process in the job already.");
                }

                Thread.Sleep(pollInterval);
                totalWait += pollInterval;
            }
            Verify.IsLessThan(totalWait, waitLimit);

            WinBase.QueryInformationJobObject(job, WinBase.JOBOBJECTINFOCLASS.JobObjectBasicProcessIdList, listptr, listptrsize, IntPtr.Zero);
            list = (WinBase.JOBOBJECT_BASIC_PROCESS_ID_LIST)Marshal.PtrToStructure(listptr, typeof(WinBase.JOBOBJECT_BASIC_PROCESS_ID_LIST));

            Verify.AreEqual(list.NumberOfAssignedProcesses, list.NumberOfProcessIdsInList);

#if __INSIDE_WINDOWS
            pid = pi.dwProcessId;
#else
            // Take whichever PID isn't the host window's PID as the child.
            pid = pi.dwProcessId == (int)list.ProcessId ? (int)list.ProcessId2 : (int)list.ProcessId;
            Log.Comment($"Child command app PID: {pid}");
#endif

            // Free any attached consoles and attach to the console we just created.
            // The driver will bind our calls to the Console APIs into the child process.
            // This will allow us to use the APIs to get/set the console state of the test window.
            NativeMethods.Win32BoolHelper(WinCon.FreeConsole(), "Free existing console bindings.");
            // need to wait a bit or we might not be able to reliably attach
            System.Threading.Thread.Sleep(Globals.Timeout);
            NativeMethods.Win32BoolHelper(WinCon.AttachConsole((uint)pid), "Bind to the new PID for console APIs.");

            // we need to wait here for a bit or else
            // setting the console window title will fail.
            System.Threading.Thread.Sleep(Globals.Timeout * 5);
            NativeMethods.Win32BoolHelper(WinCon.SetConsoleTitle(WindowTitleToFind), "Set the window title so AppDriver can find it.");

            DesiredCapabilities appCapabilities = new DesiredCapabilities();
            appCapabilities.SetCapability("app", @"Root");
            Session = new IOSDriver <IOSElement>(new Uri(AppDriverUrl), appCapabilities);

            Verify.IsNotNull(Session);
            Actions = new Actions(Session);
            Verify.IsNotNull(Session);

            Globals.WaitForTimeout();

            // If we are running as admin, the child window title will have a prefix appended as it will also run as admin.
            //if (IsRunningAsAdmin())
            //{
            //    WindowTitleToFind = $"{AdminPrefix}{WindowTitleToFind}";
            //}

            Log.Comment($"Searching for window title '{WindowTitleToFind}'");
            this.UIRoot  = Session.FindElementByName(WindowTitleToFind);
            this.hStdOut = WinCon.GetStdHandle(WinCon.CONSOLE_STD_HANDLE.STD_OUTPUT_HANDLE);
            Verify.IsNotNull(this.hStdOut, "Ensure output handle is valid.");
            this.hStdErr = WinCon.GetStdHandle(WinCon.CONSOLE_STD_HANDLE.STD_ERROR_HANDLE);
            Verify.IsNotNull(this.hStdErr, "Ensure error handle is valid.");

            // Set the timeout to 15 seconds after we found the initial window.
            Session.Manage().Timeouts().ImplicitWait = TimeSpan.FromSeconds(15);
        }