public override IEnumerator ExecuteRequest()
        {
            var request = new ExecuteFunctionRequest
            {
                FunctionName      = Constants.WIN_CHECK_FUNCTION_NAME,
                FunctionParameter = new PlayFabIdRequest
                {
                    PlayFabId = Player.PlayFabId
                },
                AuthenticationContext = new PlayFabAuthenticationContext
                {
                    EntityToken = Player.EntityToken
                }
            };

            PlayFabCloudScriptAPI.ExecuteFunction(request,
                                                  (result) =>
            {
                ExecutionCompleted = true;
                WinCheckResult     = PlayFabSimpleJson.DeserializeObject <WinCheckResult>(result.FunctionResult.ToString());
            },
                                                  (error) =>
            {
                throw new Exception($"WinCheck request failed. Message: ${error.ErrorMessage}, Code: ${error.HttpCode}");
            });

            yield return(WaitForExecution());
        }
Exemple #2
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        private void ProcessWinCheckResult(WinCheckResult result)
        {
            switch (result.winner)
            {
            case GameWinnerType.NONE:
                break;

            case GameWinnerType.DRAW:
                WinnerStatusText.text = "DRAW!";
                break;

            case GameWinnerType.PLAYER:
                WinnerStatusText.text = "YOU WIN";
                break;

            case GameWinnerType.AI:
                WinnerStatusText.text = "YOU LOSE";
                break;
            }

            if (result.winner != GameWinnerType.NONE)
            {
                WinnerStatusText.GetComponent <Text>().enabled = true;
                RestartButton.gameObject.SetActive(true);
                GameOver = true;
            }
        }
Exemple #3
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        private WinCheckResult GetCurrentGameResult(GameState gameState)
        {
            var checkResult = new WinCheckResult
            {
                winner = GameWinnerType.NONE
            };

            if (gameState.boardState.Length > 0)
            {
                checkResult = WinCheckUtil.Check(gameState);
            }

            return(checkResult);
        }