Exemple #1
0
    // Use this for initialization
    void Start()
    {
        _movementQueue = new List <int>(10);
        _isMoving      = false;
        _winBlock      = GameObject.Find("WinBlock").GetComponent <WinBlockBehaviour>();
        _wallsAnchor   = GameObject.Find("Walls").transform;

        _iceBlocks = new List <Transform>();
        var iceAnchor = GameObject.Find("Floor");

        if (iceAnchor)
        {
            foreach (Transform block in GameObject.Find("Floor").transform)
            {
                if (block.GetComponent <Renderer>().material.name == "Ice (Instance)")
                {
                    _iceBlocks.Add(block);
                }
            }
        }
    }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     _winBlock = GameObject.Find("WinBlock").GetComponent <WinBlockBehaviour>();
 }