static void printValues()
        {
            int  curID = 0;
            bool done  = false;

            do
            {
                WinApi.DISPLAY_DEVICE ddOne = new WinApi.DISPLAY_DEVICE();
                WinApi.DISPLAY_DEVICE ddTwo = new WinApi.DISPLAY_DEVICE();

                ddOne.cb = Marshal.SizeOf(ddOne);
                ddTwo.cb = Marshal.SizeOf(ddTwo);
                bool t = WinApi.User_32.EnumDisplayDevices(null, curID, ref ddOne, 0);

                if (!t)
                {
                    return;
                }

                t = WinApi.User_32.EnumDisplayDevices(ddOne.DeviceName, 0, ref ddTwo, 0);

                ddOne.DeviceString = ddTwo.DeviceString;

                WinApi.DEVMODE test = new WinApi.DEVMODE();

                WinApi.User_32.EnumDisplaySettings("Test", 4, ref test);

                int succ = WinApi.User_32.EnumDisplaySettings(ddOne.DeviceName, (-1), ref test);

                Console.WriteLine(test);
                Console.WriteLine(ddOne);
                curID++;
            } while (!done);
        }
        public void UpdateSize(MyWindowModeEnum?customMode = null)
        {
            ProfilerShort.Begin("UpdateSize");

            switch (customMode.HasValue ? customMode.Value : m_settings.WindowMode)
            {
            case MyWindowModeEnum.Fullscreen:
                m_renderWindow.OnModeChanged(MyWindowModeEnum.Fullscreen, m_settings.BackBufferWidth, m_settings.BackBufferHeight);
                break;

            case MyWindowModeEnum.FullscreenWindow:
            {
                WinApi.DEVMODE mode = new WinApi.DEVMODE();
                WinApi.EnumDisplaySettings(null, WinApi.ENUM_REGISTRY_SETTINGS, ref mode);
                VRage.Trace.MyTrace.Watch("Registry display settings", string.Format("{0}x{1}", mode.dmPelsWidth, mode.dmPelsHeight));
                m_renderWindow.OnModeChanged(MyWindowModeEnum.FullscreenWindow, mode.dmPelsWidth, mode.dmPelsHeight);
                break;
            }

            case MyWindowModeEnum.Window:
                m_renderWindow.OnModeChanged(MyWindowModeEnum.Window, m_settings.BackBufferWidth, m_settings.BackBufferHeight);
                break;
            }

            var handler = SizeChanged;

            if (handler != null)
            {
                handler(MyRenderProxy.BackBufferResolution.X, MyRenderProxy.BackBufferResolution.Y, MyRenderProxy.MainViewport);
            }

            ProfilerShort.End();
        }
 public static WinApi.DEVMODE NewDevMode()
 {
     WinApi.DEVMODE dm = new WinApi.DEVMODE();
     dm.dmDeviceName = new String(new char[31]);
     dm.dmFormName = new String(new char[31]);
     dm.dmSize = (ushort)Marshal.SizeOf(dm);
     return dm;
 }
Exemple #4
0
 public static WinApi.DEVMODE NewDevMode()
 {
     WinApi.DEVMODE dm = new WinApi.DEVMODE();
     dm.dmDeviceName = new String(new char[31]);
     dm.dmFormName   = new String(new char[31]);
     dm.dmSize       = (ushort)Marshal.SizeOf(dm);
     return(dm);
 }
Exemple #5
0
        private static PresentParameters CreatePresentParameters(MyRenderDeviceSettings settings, IntPtr windowHandle)
        {
            PresentParameters p = new PresentParameters();

            p.InitDefaults();

            switch (settings.WindowMode)
            {
            case MyWindowModeEnum.Fullscreen:
                p.FullScreenRefreshRateInHz = settings.RefreshRate;
                p.BackBufferHeight          = settings.BackBufferHeight;
                p.BackBufferWidth           = settings.BackBufferWidth;
                p.Windowed = false;
                break;

            case MyWindowModeEnum.FullscreenWindow:
            {
                WinApi.DEVMODE mode = new WinApi.DEVMODE();
                WinApi.EnumDisplaySettings(null, WinApi.ENUM_REGISTRY_SETTINGS, ref mode);
                p.FullScreenRefreshRateInHz = 0;
                p.BackBufferHeight          = mode.dmPelsHeight;
                p.BackBufferWidth           = mode.dmPelsWidth;
                p.Windowed = true;
            }
            break;

            case MyWindowModeEnum.Window:
                p.FullScreenRefreshRateInHz = 0;
                p.BackBufferHeight          = settings.BackBufferHeight;
                p.BackBufferWidth           = settings.BackBufferWidth;
                p.Windowed = true;
                break;
            }
            p.DeviceWindowHandle = windowHandle;

            p.AutoDepthStencilFormat = Format.D24S8;
            p.EnableAutoDepthStencil = true;
            p.BackBufferFormat       = Format.X8R8G8B8;
            p.MultiSampleQuality     = 0;
            p.PresentationInterval   = settings.VSync ? PresentInterval.One : PresentInterval.Immediate;
            p.SwapEffect             = SwapEffect.Discard;

            // PresentFlags.Video may cause crash when driver settings has overridden multisampling
            // We don't need it, it's just hint for driver
            p.PresentFlags = PresentFlags.DiscardDepthStencil;

            return(p);
        }
Exemple #6
0
        public static WinApi.DisplaySetting_Results SetScreenPosition(string screen, int x, int y, bool isMain)
        {
            WinApi.DEVMODE ndm = NewDevMode();
            ndm.dmFields     = WinApi.DEVMODE_Flags.DM_POSITION;
            ndm.dmPosition.x = x;
            ndm.dmPosition.y = y;

            int flags = (int)WinApi.DeviceFlags.CDS_UPDATEREGISTRY;// | (int)WinApi.DeviceFlags.CDS_NORESET;

            if (isMain)
            {
                flags |= (int)WinApi.DeviceFlags.CDS_SET_PRIMARY;
            }

            return((WinApi.DisplaySetting_Results)WinApi.User_32.ChangeDisplaySettingsEx(screen, ref ndm, (IntPtr)null, flags, IntPtr.Zero));
        }
Exemple #7
0
        public void OnModeChanged(VRageRender.MyWindowModeEnum windowMode, int width, int height)
        {
            if (windowMode == VRageRender.MyWindowModeEnum.Window)
            {
                FormBorderStyle = FormBorderStyle.FixedSingle;
                TopMost         = false;
            }
            else if (windowMode == VRageRender.MyWindowModeEnum.FullscreenWindow)
            {
                FormBorderStyle = FormBorderStyle.None;
                TopMost         = false; // false for fullscreen window, shouldn't matter for true fullscren
                SizeGripStyle   = SizeGripStyle.Hide;
            }
            else if (windowMode == VRageRender.MyWindowModeEnum.Fullscreen)
            {
                FormBorderStyle = FormBorderStyle.None;
                // Fullscreen used to have same settings as FullscreenWindow, but Dx11 render required change for Shadow Play to work.
                // It still seems like TopMost and SizeGripStyle should carry over from other branches.
            }

            ClientSize = new System.Drawing.Size(width, height);

            WinApi.DEVMODE mode = new WinApi.DEVMODE();
            WinApi.EnumDisplaySettings(null, WinApi.ENUM_CURRENT_SETTINGS, ref mode);
            VRage.Trace.MyTrace.Watch("Current display settings", string.Format("{0}x{1}", mode.dmPelsWidth, mode.dmPelsHeight));
            if (MyFakes.MOVE_WINDOW_TO_CORNER)
            {
                Location = new System.Drawing.Point(mode.dmPelsWidth - width, 0);
            }
            else
            {
                Location = new System.Drawing.Point(mode.dmPelsWidth / 2 - width / 2, mode.dmPelsHeight / 2 - height / 2);
            }

            // TODO: OP! Should be on different place
            Show();
            Activate();

            MySandboxGame.Static.UpdateMouseCapture();
        }
Exemple #8
0
        private static MyRenderDeviceSettings CreateDeviceInternal(IntPtr windowHandle, MyRenderDeviceSettings?settingsToTry)
        {
            if (Device != null)
            {
                Device.Dispose();
                Device = null;
            }
            WIC = null;

            if (settingsToTry != null)
            {
                Log.WriteLine("CreateDevice - original settings");
                Log.IncreaseIndent();
                var originalSettings = settingsToTry.Value;
                LogSettings(ref originalSettings);
            }

            FeatureLevel[]      featureLevels = { FeatureLevel.Level_11_0 };
            DeviceCreationFlags flags         = DeviceCreationFlags.None;

#if DEBUG
            if (VRage.MyCompilationSymbols.DX11Debug)
            {
                flags |= DeviceCreationFlags.Debug;
            }
#endif

#if !XB1
            WinApi.DEVMODE mode = new WinApi.DEVMODE();
            WinApi.EnumDisplaySettings(null, WinApi.ENUM_REGISTRY_SETTINGS, ref mode);

            var settings = settingsToTry ?? new MyRenderDeviceSettings()
            {
                AdapterOrdinal   = -1,
                BackBufferHeight = mode.dmPelsHeight,
                BackBufferWidth  = mode.dmPelsWidth,
                WindowMode       = MyWindowModeEnum.Fullscreen,
                RefreshRate      = 60000,
                VSync            = false,
            };
#else
            var settings = CreateXB1Settings();
#endif
            settings.AdapterOrdinal = ValidateAdapterIndex(settings.AdapterOrdinal);

            if (settings.AdapterOrdinal == -1)
            {
                throw new MyRenderException("No supported device detected!", MyRenderExceptionEnum.GpuNotSupported);
            }

            m_settings = settings;

            Log.WriteLine("CreateDevice settings");
            Log.IncreaseIndent();
            LogSettings(ref m_settings);

            // If this line crashes cmd this: Dism /online /add-capability /capabilityname:Tools.Graphics.DirectX~~~~0.0.1.0
            var adapters = GetAdaptersList();
            if (m_settings.AdapterOrdinal >= adapters.Length)
            {
                throw new MyRenderException("No supported device detected!", MyRenderExceptionEnum.GpuNotSupported);
            }
            var adapterId = adapters[m_settings.AdapterOrdinal].AdapterDeviceId;
            if (adapterId >= GetFactory().Adapters.Length)
            {
                throw new MyRenderException("Invalid adapter id binding!", MyRenderExceptionEnum.GpuNotSupported);
            }
            var adapter = GetFactory().Adapters[adapterId];
            TweakSettingsAdapterAdHoc(adapter);
            Device = new Device(adapter, flags, FeatureLevel.Level_11_0);
            WIC    = new ImagingFactory();

            // HACK: This is required for Steam overlay to work. Apparently they hook only CreateDevice methods with DriverType argument.
            try
            {
                using (new Device(DriverType.Hardware, flags, FeatureLevel.Level_11_0)){}
            }
            catch { }

            InitDebugOutput();

            if (RC != null)
            {
                RC.Dispose();
                RC = null;
            }

            RC = new MyRenderContext();
            RC.Initialize(Device.ImmediateContext);

            m_windowHandle = windowHandle;

            m_resolution = new Vector2I(m_settings.BackBufferWidth, m_settings.BackBufferHeight);

            if (!m_initializedOnce)
            {
                InitSubsystemsOnce();
                m_initializedOnce = true;
            }

            if (!m_initialized)
            {
                OnDeviceReset();
                InitSubsystems();
                m_initialized = true;
            }

            if (m_swapchain != null)
            {
                m_swapchain.Dispose();
                m_swapchain = null;
            }

            if (m_swapchain == null)
            {
                SharpDX.DXGI.Device d = Device.QueryInterface <SharpDX.DXGI.Device>();
                Adapter             a = d.GetParent <Adapter>();
                var factory           = a.GetParent <Factory>();

                var scDesc = new SwapChainDescription();
                scDesc.BufferCount            = MyRender11Constants.BUFFER_COUNT;
                scDesc.Flags                  = SwapChainFlags.AllowModeSwitch;
                scDesc.IsWindowed             = true;
                scDesc.ModeDescription.Format = MyRender11Constants.DX11_BACKBUFFER_FORMAT;
                scDesc.ModeDescription.Height = m_settings.BackBufferHeight;
                scDesc.ModeDescription.Width  = m_settings.BackBufferWidth;
                scDesc.ModeDescription.RefreshRate.Numerator   = m_settings.RefreshRate;
                scDesc.ModeDescription.RefreshRate.Denominator = 1000;
                scDesc.ModeDescription.Scaling          = DisplayModeScaling.Unspecified;
                scDesc.ModeDescription.ScanlineOrdering = DisplayModeScanlineOrder.Progressive;
                scDesc.SampleDescription.Count          = 1;
                scDesc.SampleDescription.Quality        = 0;
                scDesc.OutputHandle = m_windowHandle;
                scDesc.Usage        = Usage.RenderTargetOutput;
                scDesc.SwapEffect   = SwapEffect.Discard;

                m_swapchain = new SwapChain(factory, Device, scDesc);

                m_swapchain.GetParent <Factory>().MakeWindowAssociation(m_windowHandle, WindowAssociationFlags.IgnoreAll);
            }

            // we start with window always (DXGI recommended)
            m_settings.WindowMode = MyWindowModeEnum.Window;
            ApplySettings(settings);

            return(m_settings);
        }
        static void Main(string[] args)
        {
            List <WinApi.DISPLAY_DEVICE> devices  = new List <WinApi.DISPLAY_DEVICE>();
            List <WinApi.DEVMODE>        devModes = new List <WinApi.DEVMODE>();

            bool done  = false;
            int  curID = 0;

            do
            {
                WinApi.DISPLAY_DEVICE ddOne = new WinApi.DISPLAY_DEVICE();
                WinApi.DISPLAY_DEVICE ddTwo = new WinApi.DISPLAY_DEVICE();

                ddOne.cb = Marshal.SizeOf(ddOne);
                ddTwo.cb = Marshal.SizeOf(ddTwo);
                bool t = WinApi.User_32.EnumDisplayDevices(null, curID, ref ddOne, 0);

                if (!t)
                {
                    break;
                }

                t = WinApi.User_32.EnumDisplayDevices(ddOne.DeviceName, 0, ref ddTwo, 0);

                ddOne.DeviceString = ddTwo.DeviceString;

                WinApi.DEVMODE test = new WinApi.DEVMODE();

                WinApi.User_32.EnumDisplaySettings("Test", 4, ref test);

                int succ = WinApi.User_32.EnumDisplaySettings(ddOne.DeviceName, (-1), ref test);

                devModes.Add(test);
                devices.Add(ddOne);
                curID++;
            } while (!done);

            for (int i = 0; i < devices.Count; i++)
            {
                Console.WriteLine(devices.ElementAt(i));
                Console.WriteLine(devModes.ElementAt(i));
            }

            foreach (System.Windows.Forms.Screen screen in System.Windows.Forms.Screen.AllScreens)
            {
                Console.WriteLine(screen.DeviceName);
            }

            Console.WriteLine("---------------------------------------------------------------------------");
            Console.WriteLine("Changing: " + devices.ElementAt(1));
            Console.WriteLine(devModes.ElementAt(1));
            Console.WriteLine("---------------------------------------------------------------------------");

            Console.ReadKey();

            WinApi.DEVMODE d = devModes.ElementAt(1);


            //d.dmFields = WinApi.DEVMODE_Flags.DM_PELSWIDTH | WinApi.DEVMODE_Flags.DM_PELSHEIGHT;
            d.dmPelsHeight = 0;
            d.dmPelsWidth  = 0;

            //d.dmFields |= WinApi.DEVMODE_Flags.DM_POSITION;
            d.dmPosition.x = 0;

            Console.WriteLine("Changing the location to: " + d.dmPosition);

            WinApi.DisplaySetting_Results success = (WinApi.DisplaySetting_Results)WinApi.User_32.ChangeDisplaySettingsEx(devices.ElementAt(1).DeviceName, ref d,
                                                                                                                          (IntPtr)null, ((int)WinApi.DeviceFlags.CDS_UPDATEREGISTRY | (int)WinApi.DeviceFlags.CDS_NORESET), (IntPtr)null);

            Console.WriteLine("Success: " + success);

            printValues();
            Console.ReadKey();
        }
Exemple #10
0
        public void OnModeChanged(VRageRender.MyWindowModeEnum windowMode, int width, int height)
        {
            if (!MyFakes.ENABLE_DX11_RENDERER)
            {
                if (windowMode == VRageRender.MyWindowModeEnum.Window)
                {
                    FormBorderStyle = FormBorderStyle.FixedSingle;
                    TopMost         = false;
                }
                else
                {
                    FormBorderStyle = FormBorderStyle.None;
                    TopMost         = false; // false for fullscreen window, shouldn't matter for true fullscren
                    SizeGripStyle   = SizeGripStyle.Hide;
                }
            }
            else
            {
                if (windowMode == VRageRender.MyWindowModeEnum.Window)
                {
                    FormBorderStyle = FormBorderStyle.FixedSingle;
                    TopMost         = false;
                }
                else if (windowMode == VRageRender.MyWindowModeEnum.FullscreenWindow)
                {
                    FormBorderStyle = FormBorderStyle.None;
                    TopMost         = false; // false for fullscreen window, shouldn't matter for true fullscren
                    SizeGripStyle   = SizeGripStyle.Hide;
                }
                else if (windowMode == VRageRender.MyWindowModeEnum.Fullscreen)
                {
                    FormBorderStyle = FormBorderStyle.None;
                }
            }

            ClientSize = new System.Drawing.Size(width, height);

            WinApi.DEVMODE mode = new WinApi.DEVMODE();
            WinApi.EnumDisplaySettings(null, WinApi.ENUM_CURRENT_SETTINGS, ref mode);
            VRage.Trace.MyTrace.Watch("Current display settings", string.Format("{0}x{1}", mode.dmPelsWidth, mode.dmPelsHeight));
            if (MyFakes.MOVE_WINDOW_TO_CORNER)
            {
                Location = new System.Drawing.Point(mode.dmPelsWidth - width, 0);
            }
            else
            {
                //if (MyFakes.ENABLE_DX11_RENDERER)
                //{
                //    Location = new System.Drawing.Point(0, 0);
                //}
                //else
                //{
                //    Location = new System.Drawing.Point(mode.dmPelsWidth / 2 - width / 2, mode.dmPelsHeight / 2 - height / 2);
                //}

                Location = new System.Drawing.Point(mode.dmPelsWidth / 2 - width / 2, mode.dmPelsHeight / 2 - height / 2);
            }

            // TODO: OP! Should be on different place
            Show();
            Activate();
        }
Exemple #11
0
        public static void SetPrimary(int dn)
        {
            string[] devName = new string[3];
            if (dn == 1 || dn == 2)
            {
                if (dn == 1)
                {
                    devName[1] = "\\\\.\\DISPLAY" + 1;
                    devName[2] = "\\\\.\\DISPLAY" + 2;
                }
                if (dn == 2)
                {
                    devName[1] = "\\\\.\\DISPLAY" + 2;
                    devName[2] = "\\\\.\\DISPLAY" + 1;
                }

                Console.Write("CHANGE PRIMARY DISPLAY TO \\\\.\\DISPLAY" + dn + "\n\n\n");


                int deviceID;
                WinApi.DisplaySetting_Results result = 0;

                //manual gather - NewPrimary name ----------------------------------------------------
                WinApi.DISPLAY_DEVICE ddOne = new WinApi.DISPLAY_DEVICE();

                ddOne.cb = Marshal.SizeOf(ddOne);
                deviceID = 1;
                WinApi.User_32.EnumDisplayDevices(null, deviceID, ref ddOne, 0);
                string NewPrimary = devName[1];//ddOne.DeviceName;

                //manual gather - OldPrimary name ----------------------------------------------------
                WinApi.DISPLAY_DEVICE ddThree = new WinApi.DISPLAY_DEVICE();

                ddThree.cb = Marshal.SizeOf(ddThree);
                deviceID   = 2;
                WinApi.User_32.EnumDisplayDevices(null, deviceID, ref ddThree, 0);
                string OldPrimary = devName[2];

                //ACTION 1 start ----------------------------------------------------------------------------
                WinApi.DEVMODE ndm1 = NewDevMode();
                WinApi.User_32.EnumDisplaySettings(NewPrimary, (int)WinApi.DEVMODE_SETTINGS.ENUM_REGISTRY_SETTINGS, ref ndm1);

                WinApi.DEVMODE ndm3 = NewDevMode();
                ndm3.dmFields     = WinApi.DEVMODE_Flags.DM_POSITION;
                ndm3.dmPosition.x = (int)ndm1.dmPelsWidth;
                ndm3.dmPosition.y = 0;

                result = (WinApi.DisplaySetting_Results)WinApi.User_32.ChangeDisplaySettingsEx(OldPrimary, ref ndm3, (IntPtr)null, (int)WinApi.DeviceFlags.CDS_UPDATEREGISTRY | (int)WinApi.DeviceFlags.CDS_NORESET, IntPtr.Zero);

                Console.Write("Action 1 result:" + result.ToString());

                //ACTION 1 end ----------------------------------------------------------------------------

                //ACTION 2 start ----------------------------------------------------------------------------
                WinApi.DEVMODE ndm2 = NewDevMode();
                WinApi.User_32.EnumDisplaySettings(NewPrimary, (int)WinApi.DEVMODE_SETTINGS.ENUM_REGISTRY_SETTINGS, ref ndm2);

                WinApi.DEVMODE ndm4 = NewDevMode();
                ndm4.dmFields     = WinApi.DEVMODE_Flags.DM_POSITION;
                ndm4.dmPosition.x = 0;
                ndm4.dmPosition.y = 0;

                result = (WinApi.DisplaySetting_Results)WinApi.User_32.ChangeDisplaySettingsEx(NewPrimary, ref ndm4, (IntPtr)null, (int)WinApi.DeviceFlags.CDS_SET_PRIMARY | (int)WinApi.DeviceFlags.CDS_UPDATEREGISTRY | (int)WinApi.DeviceFlags.CDS_NORESET, IntPtr.Zero);
                Console.Write("Action 2 result:" + result.ToString());
                //ACTION 2 end ----------------------------------------------------------------------------

                //ACTION 3 start ----------------------------------------------------------------------------
                WinApi.DEVMODE ndm5 = NewDevMode();
                result = (WinApi.DisplaySetting_Results)WinApi.User_32.ChangeDisplaySettingsEx(OldPrimary, ref ndm5, (IntPtr)null, (int)WinApi.DeviceFlags.CDS_UPDATEREGISTRY, (IntPtr)null);
                Console.Write("Action 3.1 result:" + result.ToString());

                WinApi.DEVMODE ndm6 = NewDevMode();
                result = (WinApi.DisplaySetting_Results)WinApi.User_32.ChangeDisplaySettingsEx(NewPrimary, ref ndm6, (IntPtr)null, (int)WinApi.DeviceFlags.CDS_SET_PRIMARY | (int)WinApi.DeviceFlags.CDS_UPDATEREGISTRY, IntPtr.Zero);
                Console.Write("Action 3.2 result:" + result.ToString());
                //ACTION 3 end ----------------------------------------------------------------------------
            }
            else
            {
                Console.Write("Error, Invailed\n");
                return;
            }
        }
        internal static MyRenderDeviceSettings CreateDevice(IntPtr windowHandle, MyRenderDeviceSettings?settingsToTry)
        {
            if (Device != null)
            {
                Device.Dispose();
                Device = null;
            }

            FeatureLevel[]      featureLevels = { FeatureLevel.Level_11_0 };
            DeviceCreationFlags flags         = DeviceCreationFlags.None;

    #if DEBUG_DEVICE
            flags |= DeviceCreationFlags.Debug;
    #endif

            WinApi.DEVMODE mode = new WinApi.DEVMODE();
            WinApi.EnumDisplaySettings(null, WinApi.ENUM_REGISTRY_SETTINGS, ref mode);

            var adapters = GetAdaptersList();

            int adapterIndex = settingsToTry.HasValue ? settingsToTry.Value.AdapterOrdinal : -1;
            adapterIndex = ValidateAdapterIndex(adapterIndex);

            if (adapterIndex == -1)
            {
                throw new MyRenderException("No supporting device detected!", MyRenderExceptionEnum.GpuNotSupported);
            }

            var settings = settingsToTry ?? new MyRenderDeviceSettings()
            {
                AdapterOrdinal   = adapterIndex,
                BackBufferHeight = mode.dmPelsHeight,
                BackBufferWidth  = mode.dmPelsWidth,
                WindowMode       = MyWindowModeEnum.Fullscreen,
                RefreshRate      = 60000,
                VSync            = false,
            };
            m_settings = settings;

            Device = new Device(GetFactory().Adapters[adapters[m_settings.AdapterOrdinal].AdapterDeviceId], flags, FeatureLevel.Level_11_0);

            // HACK: This is required for Steam overlay to work. Apparently they hook only CreateDevice methods with DriverType argument.
            try
            {
                using (new Device(DriverType.Hardware, flags, FeatureLevel.Level_11_0)){}
            }
            catch { }

            if (flags.HasFlag(DeviceCreationFlags.Debug))
            {
                if (DebugDevice != null)
                {
                    DebugDevice.Dispose();
                    DebugDevice = null;
                }

                DebugDevice    = new DeviceDebug(Device);
                DebugInfoQueue = DebugDevice.QueryInterface <InfoQueue>();

                new System.Threading.Thread(ProcessDebugOutput).Start();
            }

            if (ImmediateContext != null)
            {
                ImmediateContext.Dispose();
                ImmediateContext = null;
            }

            ImmediateContext = Device.ImmediateContext;

            m_windowHandle = windowHandle;

            m_resolution = new Vector2I(m_settings.BackBufferWidth, m_settings.BackBufferHeight);

            if (!m_initialized)
            {
                InitSubsystems();
                m_initialized = true;
            }


            if (m_swapchain != null)
            {
                m_swapchain.Dispose();
                m_swapchain = null;
            }

            if (m_swapchain == null)
            {
                SharpDX.DXGI.Device d = Device.QueryInterface <SharpDX.DXGI.Device>();
                Adapter             a = d.GetParent <Adapter>();
                var factory           = a.GetParent <Factory>();

                var scDesc = new SwapChainDescription();
                scDesc.BufferCount            = MyRender11Constants.BUFFER_COUNT;
                scDesc.Flags                  = SwapChainFlags.AllowModeSwitch;
                scDesc.IsWindowed             = true;
                scDesc.ModeDescription.Format = MyRender11Constants.BACKBUFFER_FORMAT;
                scDesc.ModeDescription.Height = m_settings.BackBufferHeight;
                scDesc.ModeDescription.Width  = m_settings.BackBufferWidth;
                scDesc.ModeDescription.RefreshRate.Numerator   = m_settings.RefreshRate;
                scDesc.ModeDescription.RefreshRate.Denominator = 1000;
                scDesc.ModeDescription.Scaling          = DisplayModeScaling.Unspecified;
                scDesc.ModeDescription.ScanlineOrdering = DisplayModeScanlineOrder.Progressive;
                scDesc.SampleDescription.Count          = 1;
                scDesc.SampleDescription.Quality        = 0;
                scDesc.OutputHandle = m_windowHandle;
                scDesc.Usage        = Usage.RenderTargetOutput;
                scDesc.SwapEffect   = SwapEffect.Discard;

                m_swapchain = new SwapChain(factory, Device, scDesc);

                m_swapchain.GetParent <Factory>().MakeWindowAssociation(m_windowHandle, WindowAssociationFlags.IgnoreAll);
            }

            // we start with window always (DXGI recommended)
            m_settings.WindowMode = MyWindowModeEnum.Window;
            ApplySettings(settings);

            return(m_settings);
        }
Exemple #13
0
 public static WinApi.DisplaySetting_Results ApplySettings()
 {
     WinApi.DEVMODE ndm = NewDevMode();
     return((WinApi.DisplaySetting_Results)WinApi.User_32.ChangeDisplaySettingsEx(null, ref ndm, (IntPtr)null, 0, (IntPtr)null));
 }