public static Willpoint Factory(int cellID, Willpoints type)
    {
        Willpoint willpoint = Willpoint.Factory(type);

        willpoint.Cell = Cell.FromId(cellID);
        return(willpoint);
    }
    public static Willpoint Factory(Willpoints type)
    {
        willpointType = type;
        GameObject willpointGo = PhotonNetwork.Instantiate("Prefabs/Tokens/" + willpointType, Vector3.zero, Quaternion.identity, 0);

        token = willpointGo;
        Willpoint wp = willpointGo.GetComponent <Willpoint>();

        wp.Cell = null;
        return(wp);
    }