Exemple #1
0
    private void Start()
    {
        dm  = new DialogManager();
        am  = new AnimationManager();
        rm  = new ResponseManager();
        wm  = new WildcardManager();
        tm  = new TriggerManager();
        wwm = new WaitManager();
        mm  = new MoveManager();
        em  = new EmoteManager();
        mcm = new MemoryCheckManager();
        cm  = new ConversationIM();

        rm  = gameObject.GetComponent <ResponseManager>();
        wm  = gameObject.GetComponent <WildcardManager>();
        tm  = gameObject.GetComponent <TriggerManager>();
        wwm = gameObject.GetComponent <WaitManager>();
        mcm = gameObject.GetComponent <MemoryCheckManager>();
        cm  = gameObject.GetComponent <ConversationIM>();
    }
    private void Start()
    {
        dm  = new DialogManager();
        am  = new AnimationManager();
        rm  = new ResponseManager();
        wm  = new WildcardManager();
        tm  = new TriggerManager();
        wwm = new WaitManager();
        mm  = new MoveManager();
        em  = new EmoteManager();
        mcm = new MemoryCheckManager();
        sm  = new AgentStatusManager();

        rm  = gameObject.GetComponent <ResponseManager>();
        wm  = gameObject.GetComponent <WildcardManager>();
        tm  = gameObject.GetComponent <TriggerManager>();
        wwm = gameObject.GetComponent <WaitManager>();
        mcm = gameObject.GetComponent <MemoryCheckManager>();
        foreach (Transform child in transform)
        {
            events.Add(child.GetComponentInChildren <EventIM>());
        }
        start = true;
    }