/********** Method **********/ public void Wild_Setting(Wild_Dungeon_Manager _c_manager) { int btn_num = 0; Wild_Dungeon_Move_Btn_LeftMove leftMove_btn = new Wild_Dungeon_Move_Btn_LeftMove(); leftMove_btn.Wild_Init(btn_num, "2. WorldMap/Dungeon_Idle_Tex", "1. MainMenu/Battle_Press_Tex", m_basic.transform); leftMove_btn.Wild_SetClassManager(_c_manager); m_l_btn.Add(leftMove_btn); btn_num++; Wild_Dungeon_Move_Btn_TopMove topMove_btn = new Wild_Dungeon_Move_Btn_TopMove(); topMove_btn.Wild_Init(btn_num, "2. WorldMap/Dungeon_Idle_Tex", "1. MainMenu/Battle_Press_Tex", m_basic.transform); topMove_btn.Wild_SetClassManager(_c_manager); m_l_btn.Add(topMove_btn); btn_num++; Wild_Dungeon_Move_Btn_RightMove rightMove_btn = new Wild_Dungeon_Move_Btn_RightMove(); rightMove_btn.Wild_Init(btn_num, "2. WorldMap/Dungeon_Idle_Tex", "1. MainMenu/Battle_Press_Tex", m_basic.transform); rightMove_btn.Wild_SetClassManager(_c_manager); m_l_btn.Add(rightMove_btn); btn_num++; Wild_Dungeon_Move_Btn_BottomMove bottomMove_btn = new Wild_Dungeon_Move_Btn_BottomMove(); bottomMove_btn.Wild_Init(btn_num, "2. WorldMap/Dungeon_Idle_Tex", "1. MainMenu/Battle_Press_Tex", m_basic.transform); bottomMove_btn.Wild_SetClassManager(_c_manager); m_l_btn.Add(bottomMove_btn); }
/********** Getter & Setter **********/ public void Wild_SetClassManager(Wild_Dungeon_Manager _c_manager) { m_c_manager = _c_manager; }
/********** Getter & Setter **********/ /********** Method **********/ public void Wild_InitSetting(Wild_Dungeon_Manager _c_manager) { m_c_manager = _c_manager; }
/********** Getter & Setter **********/ /********** Method **********/ public void Wild_InitAnother(Wild_Dungeon_Manager _c_manager) { m_c_manager = _c_manager; }