Exemple #1
0
    /********** Method	**********/
    public void Wild_Setting(Wild_Dungeon_Manager _c_manager)
    {
        int btn_num = 0;
        Wild_Dungeon_Move_Btn_LeftMove leftMove_btn = new Wild_Dungeon_Move_Btn_LeftMove();

        leftMove_btn.Wild_Init(btn_num, "2. WorldMap/Dungeon_Idle_Tex", "1. MainMenu/Battle_Press_Tex", m_basic.transform);
        leftMove_btn.Wild_SetClassManager(_c_manager);
        m_l_btn.Add(leftMove_btn);

        btn_num++;
        Wild_Dungeon_Move_Btn_TopMove topMove_btn = new Wild_Dungeon_Move_Btn_TopMove();

        topMove_btn.Wild_Init(btn_num, "2. WorldMap/Dungeon_Idle_Tex", "1. MainMenu/Battle_Press_Tex", m_basic.transform);
        topMove_btn.Wild_SetClassManager(_c_manager);
        m_l_btn.Add(topMove_btn);

        btn_num++;
        Wild_Dungeon_Move_Btn_RightMove rightMove_btn = new Wild_Dungeon_Move_Btn_RightMove();

        rightMove_btn.Wild_Init(btn_num, "2. WorldMap/Dungeon_Idle_Tex", "1. MainMenu/Battle_Press_Tex", m_basic.transform);
        rightMove_btn.Wild_SetClassManager(_c_manager);
        m_l_btn.Add(rightMove_btn);

        btn_num++;
        Wild_Dungeon_Move_Btn_BottomMove bottomMove_btn = new Wild_Dungeon_Move_Btn_BottomMove();

        bottomMove_btn.Wild_Init(btn_num, "2. WorldMap/Dungeon_Idle_Tex", "1. MainMenu/Battle_Press_Tex", m_basic.transform);
        bottomMove_btn.Wild_SetClassManager(_c_manager);
        m_l_btn.Add(bottomMove_btn);
    }
Exemple #2
0
 /********** Getter & Setter	**********/
 public void Wild_SetClassManager(Wild_Dungeon_Manager _c_manager)
 {
     m_c_manager = _c_manager;
 }
    /********** Getter & Setter	**********/

    /********** Method	**********/
    public void Wild_InitSetting(Wild_Dungeon_Manager _c_manager)
    {
        m_c_manager = _c_manager;
    }
    /********** Getter & Setter	**********/

    /********** Method	**********/
    public void Wild_InitAnother(Wild_Dungeon_Manager _c_manager)
    {
        m_c_manager = _c_manager;
    }