// Update is called once per frame void FixedUpdate() { /* Returns the weight in kilograms on each of the four sensors in the balance board. * The x-value is the top right sensor. * The y-value is the top left sensor. * The z-value is the bottom right sensor. * The w-value is the bottom left sensor. */ x.text = Wii.GetBalanceBoard(0).x.ToString(); y.text = Wii.GetBalanceBoard(0).y.ToString(); z.text = Wii.GetBalanceBoard(0).z.ToString(); w.text = Wii.GetBalanceBoard(0).w.ToString(); /* Returns the raw values generated by the four sensors in the balance board. * The x-value is the top right sensor. * The y-value is the top left sensor. * The z-value is the bottom right sensor. * The w-value is the bottom left sensor. */ a.text = Wii.GetRawBalanceBoard(0).x.ToString(); b.text = Wii.GetRawBalanceBoard(0).y.ToString(); c.text = Wii.GetRawBalanceBoard(0).z.ToString(); d.text = Wii.GetRawBalanceBoard(0).w.ToString(); /* Returns a Vector 2 representing the distribution of weight on the balance board. * The x-value represents the difference in weight between the right and left sides. * The y-value represents the difference in weight between the front and back sides. * If there is no weight or the weight is evenly distributed, Vector2.zero is returned. */ e.text = Wii.GetCenterOfBalance(0).x.ToString(); f.text = Wii.GetCenterOfBalance(0).y.ToString(); DBManager.rl_balance = Wii.GetCenterOfBalance(0).x; DBManager.fb_balance = Wii.GetCenterOfBalance(0).y; balance.text = ((Wii.GetCenterOfBalance(0).x + Wii.GetCenterOfBalance(0).y) / 2).ToString(); // Returns the total weight on the balance board in kilograms. h.text = Wii.GetTotalWeight(0).ToString(); }