private void Start() { StartCoroutine(StartRoutine()); spawnedBoxes = new GameObject[boxSpawnPoints.Length]; spriteTransform = transform.GetChild(0); wiggle = new Wiggle(wiggleAmplitude, wiggleFrequency, 0f, Vector2.zero); }
void Start() { cursorObj = GameObject.FindObjectOfType <CursorTag>().gameObject; player = GameObject.FindObjectOfType <PlayerTag>().gameObject; myWiggle = new Wiggle(0.2f, 50f, 0.2f, Vector2.zero); PlayerEventsControl.instance.OnExplosion += ShakeOnce; centralPosition = player.transform.position; }
// Start is called before the first frame update void Start() { TextMeshProUGUI[] texts = FindObjectsOfType <TextMeshProUGUI>(); foreach (TextMeshProUGUI t in texts) { Wiggle w = t.gameObject.AddComponent <Wiggle>(); } }
private void Start() { mWiggle = GetComponentInParent <Wiggle>(); }
void Start() { rb = GetComponent <Rigidbody>(); wiggle = GetComponentInChildren <Wiggle>(); }