Exemple #1
0
 private void Start()
 {
     StartCoroutine(StartRoutine());
     spawnedBoxes    = new GameObject[boxSpawnPoints.Length];
     spriteTransform = transform.GetChild(0);
     wiggle          = new Wiggle(wiggleAmplitude, wiggleFrequency, 0f, Vector2.zero);
 }
 void Start()
 {
     cursorObj = GameObject.FindObjectOfType <CursorTag>().gameObject;
     player    = GameObject.FindObjectOfType <PlayerTag>().gameObject;
     myWiggle  = new Wiggle(0.2f, 50f, 0.2f, Vector2.zero);
     PlayerEventsControl.instance.OnExplosion += ShakeOnce;
     centralPosition = player.transform.position;
 }
Exemple #3
0
 // Start is called before the first frame update
 void Start()
 {
     TextMeshProUGUI[] texts = FindObjectsOfType <TextMeshProUGUI>();
     foreach (TextMeshProUGUI t in texts)
     {
         Wiggle w = t.gameObject.AddComponent <Wiggle>();
     }
 }
Exemple #4
0
 private void Start()
 {
     mWiggle = GetComponentInParent <Wiggle>();
 }
Exemple #5
0
 void Start()
 {
     rb     = GetComponent <Rigidbody>();
     wiggle = GetComponentInChildren <Wiggle>();
 }