public void StartProcess() { AdvUpdateOption _option = new AdvUpdateOption() { sayText = _sayContentText, selectionText = _SelectionContentText, sayTerm = _saySpeakerTerm, saySprite = _sayAvatarSprite, sayVoice = _sayVoice, blockName = _blockName, background = _background, CG = _CG, billboard = _billboard, BGM = _bgm, }; if (sourceCSV == null) { AdvUtility.LogError("沒有選擇 CSV檔案"); return; } if (WifeEditorUtility.isInPrefabStage() == false) { Debug.LogError("必須要進入 prefab 編輯模式裡才能夠使用此功能"); return; } List <AdvCSVLine> outdate = AdvUtility.UpdateBlockByCSV(sourceObject, sourceCSV.text, _option, true); willRemove = outdate; UnityEditor.EditorUtility.SetDirty(sourceObject.gameObject); }
public override void OnInspectorGUI() { serializedObject.Update(); var flowchart = target as FlowchartExtend; //accouding hideCommands var, set component's hide flag to HIDE flowchart.UpdateHideFlags(); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(descriptionProp); EditorGUILayout.PropertyField(colorCommandsProp); EditorGUILayout.PropertyField(hideComponentsProp); EditorGUILayout.PropertyField(stepPauseProp); EditorGUILayout.PropertyField(saveSelectionProp); EditorGUILayout.PropertyField(localizationIdProp); EditorGUILayout.PropertyField(showLineNumbersProp); EditorGUILayout.PropertyField(luaEnvironmentProp); EditorGUILayout.PropertyField(luaBindingNameProp); // Show list of commands to hide in Add Command menu //ReorderableListGUI.Title(new GUIContent(hideCommandsProp.displayName, hideCommandsProp.tooltip)); //ReorderableListGUI.ListField(hideCommandsProp); EditorGUILayout.PropertyField(hideCommandsProp, new GUIContent(hideCommandsProp.displayName, hideCommandsProp.tooltip), true); GUILayout.Space(20); EditorGUILayout.LabelField("Extend Variable", EditorStyles.boldLabel); EditorGUILayout.PropertyField(entranceBlockNameProp); EditorGUILayout.PropertyField(googleSheetIdProp); EditorGUILayout.PropertyField(googlePageIdProp); EditorGUILayout.PropertyField(csvBackupProp); GUILayout.Space(20); if (EditorGUI.EndChangeCheck()) { FlowchartDataStale = true; } GUIStyle labelStyle = new GUIStyle(GUI.skin.label) { alignment = TextAnchor.MiddleCenter, fontStyle = FontStyle.Bold }; float buttonWidth = 250; InsertCenterContent(delegate { if (GUILayout.Button(new GUIContent("Open Flowchart Window (Extend)", "Opens the Flowchart Window Extend"), GUILayout.Width(buttonWidth))) { EditorWindow.GetWindow(typeof(FlowchartWindowExtend), false, "Flowchart (Extend)"); } }); GUILayout.Space(20); EditorGUILayout.LabelField("Flowchart Update Tool", labelStyle, GUILayout.ExpandWidth(true)); InsertCenterContent(delegate { if (GUILayout.Button(new GUIContent("Open Updater Window", "Update Flowchart By CSV"), GUILayout.Width(buttonWidth))) { var window = FungusExt.AdvPrefabUpdateWindow.OpenWindow(); window.sourceObject = flowchart; } }); InsertCenterContent(delegate { if (GUILayout.Button(new GUIContent("Re-Update Last CSV", "Re-Update Prefab by last update or created CSV"), GUILayout.Width(buttonWidth))) { if (string.IsNullOrEmpty(flowchart.csvBackup)) { Debug.LogError("沒有 Last CSV (last csv not fount)"); return; } if (WifeEditorUtility.isInPrefabStage() == false) { Debug.LogError("必須要進入 prefab 編輯模式裡才能夠使用此功能"); return; } List <AdvCSVLine> willRemove = AdvUtility.UpdateBlockByCSV(flowchart, flowchart.csvBackup, new AdvUpdateOption(), true); if (willRemove.Count > 0) { Debug.LogWarning("Will Remove greater 0 , may be some error, use AdvCSVLine Editor to check"); } UnityEditor.EditorUtility.SetDirty(flowchart.gameObject); } }); GUILayout.Space(20); EditorGUILayout.LabelField("AdvCSVLine Fix tool", labelStyle, GUILayout.ExpandWidth(true)); InsertCenterContent(delegate { if (GUILayout.Button(new GUIContent("Open CSV Line Editor", "CSV Line Data Viewer And Editor"), GUILayout.Width(buttonWidth))) { var window = FungusExt.AdvCSVLineEditorWindow.OpenWindow(); window.ViewCSVLineData(flowchart); } }); serializedObject.ApplyModifiedProperties(); //Show the variables in the flowchart inspector GUILayout.Space(20); DrawVariablesGUI(false, Mathf.FloorToInt(EditorGUIUtility.currentViewWidth) - VariableListAdaptor.ReorderListSkirts); }