public SimpleTrail(Entity target, int length, WidthDelegate width, ColorDelegate color, Effect effect = null, bool additive = false) : base(target, length, effect, additive) { _width = width; _color = color; }
public RoundedTrail(Entity target, int length, WidthDelegate width, ColorDelegate color, Effect effect = null, bool additive = false, uint smoothness = 10) : base(target, length, width, color, effect, additive) { _smoothness = smoothness; }
public TriangularTrail(Entity target, int length, WidthDelegate width, ColorDelegate color, Effect effect = null, bool additive = false, float?tipLength = null) : base(target, length, width, color, effect, additive) { _tipLength = tipLength ?? -1; }