Exemple #1
0
    private void UpdatePortrait()
    {
        var portraitId = _obj.GetInt32(obj_f.critter_portrait);

        if (_currentPortraitId == portraitId)
        {
            return; // Nothing to update
        }

        _currentPortraitId = portraitId;

        var normalPath = GameSystems.UiArtManager.GetPortraitPath(portraitId, PortraitVariant.Small);

        _normalPortrait?.Dispose();
        RemoveContent(_normalPortrait);
        _normalPortrait = new WidgetImage(normalPath);
        AddContent(_normalPortrait);

        var greyPath = GameSystems.UiArtManager.GetPortraitPath(portraitId, PortraitVariant.SmallGrey);

        _greyPortrait?.Dispose();
        RemoveContent(_greyPortrait);
        if (greyPath != null)
        {
            _greyPortrait = new WidgetImage(greyPath);
        }

        AddContent(_greyPortrait);
    }
 protected override void Dispose(bool disposing)
 {
     base.Dispose(disposing);
     if (disposing)
     {
         _downImage.Dispose();
         _hoverImage.Dispose();
     }
 }
    protected override void Dispose(bool disposing)
    {
        if (disposing)
        {
            _normalLeft.Dispose();
            _normalBg.Dispose();
            _normalRight.Dispose();

            _selectedLeft.Dispose();
            _selectedBg.Dispose();
            _selectedRight.Dispose();
        }

        base.Dispose(disposing);
    }
Exemple #4
0
        void ReleaseDesignerOutlets()
        {
            if (WidgetImage != null)
            {
                WidgetImage.Dispose();
                WidgetImage = null;
            }

            if (WidgetTitle != null)
            {
                WidgetTitle.Dispose();
                WidgetTitle = null;
            }

            if (WidgetButton != null)
            {
                WidgetButton.Dispose();
                WidgetButton = null;
            }
        }
Exemple #5
0
 public void Dispose()
 {
     _image?.Dispose();
 }