// Use this for initialization IEnumerator Start() { yield return null; algor = GetComponent<WidgetDetectionAlgorithm> (); standardText = textField.text; algor.minLength = 0; algor.maxLength = Mathf.Infinity; StartCoroutine (WidgetFindAlgorithm()); }
void Start() { _widgetAlgorithm = WidgetDetectionAlgorithm.instance; _myTransform = transform; _myAudio = GetComponent<AudioSource>(); _toolMount = _myTransform.FindChild("ToolMount"); if(_toolMount.childCount == 1) _tool = _toolMount.transform.GetChild(0).gameObject; if(Application.isEditor) ShowTool(); //Hide the tool in the beginning, until widget is placed on the board //Debug.LogError("Test"); Invoke("AssignNetworkObject", 1); }
void Start() { _widgetAlgorithm = WidgetDetectionAlgorithm.instance; _myTransform = transform; _toolMount = _myTransform.FindChild("ToolMount"); }
public void Awake() { instance = this; }