private GameManager() { GameManager.terrain = CameraDriver.GetAttachedTerain(); ai = new WiccanRede.AI.AICore(terrain); this.logic = new GameLogic(this, ai); Initialization(); }
public void Restart() { this.ai.Dispose(); this.ai = new WiccanRede.AI.AICore(terrain); this.logic = new GameLogic(this, ai); Initialization(); CameraDriver.MoveToStartPosition(); }