void Awake()
    {
        UISystemPopup.init();
        _isMuteSound = (PlayerPrefs.GetInt("SFX") == 0)?false:true;

        if (instance == null)
        {
            instance = this;
            DontDestroyOnLoad(this.gameObject);
            gameObject.transform.parent = null;
        }
        else
        {
            Destroy(gameObject);
        }
    }
Exemple #2
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    void setRankingUpdateTimeInfo()
    {
        _rankingUpdateCheckTime = DateTime.Now;

        if (_rankingUpdateCheckTime.Minute >= 2)
        {
            _rankingUpdateCheckTime = Weme.ChangeTime(DateTime.Now, DateTime.Now.Hour, 2).AddHours(1);
        }
        else
        {
            _rankingUpdateCheckTime = Weme.ChangeTime(DateTime.Now, DateTime.Now.Hour, 2);
        }

        TimeSpan ts = (_rankingUpdateCheckTime - DateTime.Now);

        _rankingUpdateTime = (int)ts.TotalSeconds;

        _rankingUpdateCheckTime = DateTime.Now;
    }
 void OnDestroy()
 {
     instance = null;
 }
 void OnEnable()
 {
     _editor = target as Weme;
 }