public override void FireEvent()
        {
            if(transition == null)
                transition = new WellFired.Shared.BaseTransition();

            if(sourceCamera == null || destinationCamera == null || transition == null)
            {
                Debug.LogError("Can't continue this transition with null cameras.");
                return;
            }

            transition.InitializeTransition(sourceCamera, destinationCamera, new List<Camera>(), new List<Camera>(), WellFired.Shared.TypeOfTransition.Dissolve);
        }
        public override void FireEvent()
        {
            if (transition == null)
            {
                transition = new WellFired.Shared.BaseTransition();
            }

            if (sourceCamera == null || destinationCamera == null || transition == null)
            {
                Debug.LogError("Can't continue this transition with null cameras.");
                return;
            }

            transition.InitializeTransition(sourceCamera, destinationCamera, new List <Camera>(), new List <Camera>(), WellFired.Shared.TypeOfTransition.Dissolve);
        }
Exemple #3
0
        public void Fire(Camera previousCamera)
        {
            Fired = true;

            if (transitionType != WellFired.Shared.TypeOfTransition.Cut)
            {
                if (previousCamera != null)
                {
                    ActiveTransition = new WellFired.Shared.BaseTransition();

                    //ÏÈ·ÅÕâÀï
                    GameObject gameObject = GameObject.Find("/ui_root/Camera");
                    if (gameObject != null)
                    {
                        Camera camera = gameObject.GetComponent <Camera>();
                        additionalSourceCameras.Add(camera);
                        additionalDestinationCameras.Add(camera);
                    }

                    ActiveTransition.InitializeTransition(previousCamera, KeyframeCamera, additionalSourceCameras, additionalDestinationCameras, transitionType);
                }
                else
                {
                    Debug.LogWarning("Cannot use a transition as the first cut in a sequence.");
                }
            }

            // If no transition, instantly enable the camera
            if (ActiveTransition == null)
            {
                if (KeyframeCamera)
                {
                    KeyframeCamera.enabled = true;
                    SequencerManager.Instance().ChangeKeyframeCamera(KeyframeCamera);
                }
            }

            // Always enable the listener.
            if (AudioListener)
            {
                AudioListener.enabled = true;
            }

#if DEBUG_OBSERVER
            Debug.Log("Fire " + KeyframeCamera);
#endif
        }