/// <summary> /// Creates a new value for the token. /// </summary> public char CreateValue() { char c = (char)frequencies.GetRandomItem(); if (frequencies[c] > 1) { frequencies[c]--; } return(c); }
/// <summary> /// Generates a token. /// </summary> public Token CreateToken( int row, int column) { // Generate the values TokenType type = (TokenType)types.GetRandomItem(); char value = Game.Language.CreateValue(); // Make sure we aren't near the bottom (that is being // rude to the player). if (row > Game.Board.Rows / 2) { type = TokenType.Normal; } // Decrease the probability if (types[type] > 1) { types[type]--; } // Return the results return(new Token(type, value, row, column)); }