public void ToBytes(BinaryWriter wrtier) { FogMin.ToBytes(wrtier); FogDensity.ToBytes(wrtier); FogColor.ToBytes(wrtier); AmbientColor.ToBytes(wrtier); SmallCloudDensity.ToBytes(wrtier); LargeCloudDensity.ToBytes(wrtier); CloudBrightness.ToBytes(wrtier); LerpSpeed.ToBytes(wrtier); //WeatherPattern.ToBytes(wrtier); }
public void ToBytes(BinaryWriter writer) { FogMin.ToBytes(writer); FogDensity.ToBytes(writer); FogColor.ToBytes(writer); AmbientColor.ToBytes(writer); CloudDensity.ToBytes(writer); CloudBrightness.ToBytes(writer); LerpSpeed.ToBytes(writer); FlatFogDensity.ToBytes(writer); FlatFogYPos.ToBytes(writer); SceneBrightness.ToBytes(writer); FogBrightness.ToBytes(writer); CloudYPos.ToBytes(writer); }