Exemple #1
0
 // Use this for initialization
 void Start()
 {
     GameBoard     = GetComponentInParent <GameBoard>();
     PlayerManager = GetComponentInParent <PlayerManager>();
     //ParticleMain = ParticleSystem.main;
     ColorScheme             = PlayerManager.ColorScheme;
     WeightedBallColorPool   = PlayerManager.WeightedBallPool;
     Detection               = GetComponent <Detection>();
     transform.localScale    = new Vector3((GameBoard.GameboardWidth / GameBoard.Columns) * 0.5f, ((GameBoard.GameboardHeight) / GameBoard.Columns) * 0.5f, 1);
     gameObject.layer        = 8;
     SpriteRenderer.sprite   = PickSprite(PlayerManager.Theme.BallSprite);
     SpriteRenderer.material = ColorScheme.Material;
     SetupBall();
 }