public Item SpawnRandomItem(string rarityLevel) { string chosen = itemPool.Draw(false); Item newItem = new Item(allItems[chosen]); string rarityItem = null; if (rarityLevel == "Common") { rarityItem = commonRarities.Draw(false); } else if (rarityLevel == "Rare") { rarityItem = rareRarities.Draw(false); } SetRarity(newItem, rarityItem); return(newItem); }
public Character ChooseEnemy() { Character theEnemy; //Check if lore forced the encounter if (forceEncounter == null || forceEncounter.myName == "") { string nameEnemy = mobPool.Draw(false); theEnemy = new Character(allMobs[nameEnemy]); } else { theEnemy = new Character(forceEncounter); forceEncounter = null; } theEnemy.SetRarity(levelConfront); theEnemy.myConditionsDisplayer = enemyConditionsTab.GetComponent <ObjectDisplayer>(); return(theEnemy); }
public void NextScene() { if (currentScene == lootScene) { nextScene = sceneProb.Draw(true); if (nextScene == "nothing") { nextScene = "Confront"; } myLootHandler.followerTab.transform.Find("TextBackground").Find("Text").GetComponent <Text>().text = ""; lootScene.SetActive(false); } else if (new List <GameObject> { healScene, upgradeScene }.Contains(currentScene)) { nextScene = "Confront"; currentScene.SetActive(false); } CheckSpecialEvent(); }
public void ResolveEvent(TriggerContent theEvent, GameObject target) { for (int i = 0; i < theEvent.effectNames.Count; i++) { string theText; switch (theEvent.effectNames[i]) { // COMMENTARY EVENTS case "Pool_commentary": aBag = new WeightedBag(); for (int j = 0; j < theEvent.effectData.Count; j++) { aBag.AddElement(theEvent.effectData[j], theEvent.effectValues[j] / 100f); } theText = aBag.Draw(true); if (theText != "nothing") { target.transform.Find("TextBackground").Find("Text").GetComponent <Text>().text += theText + "\n"; target.SetActive(true); } else { target.SetActive(false); } break; case "Commentary": target.transform.Find("TextBackground").Find("Text").GetComponent <Text>().text += theEvent.effectData[i] + "\n"; target.SetActive(true); break; case "Commentary_Variable": List <string> copyText = new List <string>(); theEvent.effectData.ForEach(x => copyText.Add(x)); theText = DecodeString(copyText); target.transform.Find("TextBackground").Find("Text").GetComponent <Text>().text += theText + "\n"; target.SetActive(true); break; case "Increment_counter": myData.allCounters[theEvent.effectData[i]].count += (int)theEvent.effectValues[i]; myData.StoreCounters(); ExecuteFromTrigger("Incremented_" + theEvent.effectData[i], target); break; case "Set_counter": myData.allCounters[theEvent.effectData[i]].count = (int)theEvent.effectValues[i]; myData.StoreCounters(); break; // EVENTS case "Special_Event": eventData = theEvent.effectData; GetComponent <GameHandler>().specialEvent = true; break; case "Force_encounter": CharacterContent encounter = new CharacterContent(myData.allMobs[theEvent.effectData[i]]); encounter.myName = theEvent.effectData[i + 1]; // dangerous... an encounter can be force-set without name change GetComponent <ConfrontationHandler>().forceEncounter = encounter; break; case "Force_loot": GetComponent <LootHandler>().forceLoot = theEvent.effectData[i]; break; case "Pool_triggerEvent": aBag = new WeightedBag(); for (int j = 0; j < theEvent.effectData.Count; j++) { aBag.AddElement(theEvent.effectData[j], theEvent.effectValues[j] / 100f); } theText = aBag.Draw(true); ResolveEvent(myData.allEvents[theText], target); break; // TOOLS case "Activate": SetEventActive(theEvent.effectData[i], true); break; case "Deactivate": SetEventActive(theEvent.effectData[i], false); break; case "Deactivate_quest": foreach (string elt in myData.allEvents.Keys.ToList()) { if (elt.Contains(theEvent.effectData[i])) { SetEventActive(elt, false); } } break; case "Unlock_enemy": UnlockEnemy(theEvent.effectData[i]); break; case "Unlock_item": UnlockItem(theEvent.effectData[i]); break; } } }