public void weighting_player_test()
    {
        WeightSystem weightSystem = new WeightSystem();

        WeightSystem weight = weightSystem;

        weight.Start();
        weight.pWeighting      = "";
        weight.playerWeighting = 8;
        weight.weighting();

        Assert.That(weight.pWeighting, Is.EqualTo("high"));
    }
    public void weighting_enemy_test()
    {
        WeightSystem weightSystem = new WeightSystem();

        WeightSystem weight = weightSystem;

        weight.Start();
        weight.eWeighting     = "";
        weight.enemyWeighting = 1;
        weight.weighting();

        Assert.That(weight.eWeighting, Is.EqualTo("small"));
    }