public void ConnectToGame()
    {
        BroadcastEvent("Connecting to server..");
        CurrentSocket = webSocketConnector.connect("id");

        CurrentSocket.On("connect", OnConnect);
        CurrentSocket.On("disconnect", OnDisconnect);
        CurrentSocket.On("error", OnError);

        CurrentSocket.On("event_error", OnEventError);

        CurrentSocket.On("prepare_room", OnPrepareRoom);
        CurrentSocket.On("actor_joined_room", OnActorJoinRoom);
        CurrentSocket.On("actor_left_room", OnActorLeaveRoom);

        CurrentSocket.On("movement", OnMovement);
    }
 public IEnumerator connect(string address)
 {
     return(Connector.connect(address));
 }