public void ConnectToGame() { BroadcastEvent("Connecting to server.."); CurrentSocket = webSocketConnector.connect("id"); CurrentSocket.On("connect", OnConnect); CurrentSocket.On("disconnect", OnDisconnect); CurrentSocket.On("error", OnError); CurrentSocket.On("event_error", OnEventError); CurrentSocket.On("prepare_room", OnPrepareRoom); CurrentSocket.On("actor_joined_room", OnActorJoinRoom); CurrentSocket.On("actor_left_room", OnActorLeaveRoom); CurrentSocket.On("movement", OnMovement); }
public IEnumerator connect(string address) { return(Connector.connect(address)); }