void Start() { url = "Friends"; //친구 요청이 있는지 확인 tmpObj = new List <GameObject>(); webServ = GameObject.Find("WebServer"); webScript = webServ.GetComponent <WebServerScript>(); nick = webScript.nick; friendBtn = friendBtnObj.GetComponent <Button>(); friendText = friendBtn.GetComponentInChildren <Text>(); StringBuilder sendInfo = new StringBuilder(); sendInfo.Append("flag=reqlist"); sendInfo.Append("&nick=" + nick); string respData = webScript.ConnectServer(url, sendInfo); savReqList = respData.Split(','); if (respData != "no request") //친구 요청이 있을 경우 표시 { existImg.SetActive(true); } friendEntList = new List <sFriendEnter>(); SocketServer.SingleTonServ().GetFriendScript(this); }
private void Start() { SocketServer.SingleTonServ().GetUserScript(this); server = GameObject.Find("WebServer"); web = server.GetComponent <WebServerScript>(); passInput.contentType = InputField.ContentType.Password; //비밀번호 창에 별표 띄우기 }
private void Start() { tmpObj = new List <GameObject>(); webServ = GameObject.Find("WebServer"); webScript = webServ.GetComponent <WebServerScript>(); nick = webScript.nick; }
void Start() { //플레이어 캐릭터와 적 캐릭터만 나오게 하기 PlayerScript playerScript = SocketServer.SingleTonServ().NowPlayerScript(); player = playerScript.transform.gameObject; player.transform.rotation = Quaternion.Euler(0, 180, 0); playerAni = player.GetComponent <AnimationController>(); playerScript.enabled = false; playerAni.PlayAtkDmg("Idle"); player.GetComponentInChildren <Camera>().enabled = false; Camera.main.enabled = true; EnemyScript enemyScript = SocketServer.SingleTonServ().NowEnemyScript(); enemy = enemyScript.transform.gameObject; enemy.transform.rotation = Quaternion.Euler(0, 180, 0); enemyAni = enemy.GetComponent <AnimationController>(); enemyScript.enabled = false; enemy.transform.Find("Canvas").gameObject.SetActive(false); enemy.GetComponent <Rigidbody>().isKinematic = false; enemyAni.PlayAtkDmg("Idle"); server = GameObject.Find("WebServer").GetComponent <WebServerScript>(); GameObject.Destroy(GameObject.Find("itemBtnCanvas")); result = SocketServer.SingleTonServ().GetResult(); //결과에 따라 맞는 위치에 배치하기 if (result == (int)eRESULT.em_WIN) { player.transform.position = new Vector3(-3, -2, 13); enemy.transform.position = new Vector3(3, -2, 13); StartCoroutine(DeathAni(result)); loseText.SetActive(false); winning = ResultSave("win"); } else if (result == (int)eRESULT.em_LOSE) { player.transform.position = new Vector3(3, -2, 13); enemy.transform.position = new Vector3(-3, -2, 13); StartCoroutine(DeathAni(result)); winText.SetActive(false); winning = ResultSave("lose"); } //승률 표시 int win = Mathf.FloorToInt(float.Parse(winning)); winningRate.text = server.nick + "님의 승률 : " + win; }
void Start() { //플레이어 캐릭터와 적 캐릭터만 나오게 하기 PlayerScript playerScript = SocketServer.SingleTonServ().NowPlayerScript(); player = playerScript.transform.gameObject; player.transform.rotation = Quaternion.Euler(0, 180, 0); playerAni = player.GetComponent <AnimationController>(); playerScript.enabled = false; playerAni.PlayAtkDmg("Idle"); player.GetComponentInChildren <Camera>().enabled = false; Camera.main.enabled = true; EnemyScript enemyScript = SocketServer.SingleTonServ().NowEnemyScript(); enemy = enemyScript.transform.gameObject; enemy.transform.rotation = Quaternion.Euler(0, 180, 0); enemyAni = enemy.GetComponent <AnimationController>(); enemyScript.enabled = false; enemy.transform.Find("Canvas").gameObject.SetActive(false); enemy.GetComponent <Rigidbody>().isKinematic = false; enemyAni.PlayAtkDmg("Idle"); //승률 표시 server = GameObject.Find("WebServer").GetComponent <WebServerScript>(); GameObject.Destroy(GameObject.Find("itemBtnCanvas")); result = SocketServer.SingleTonServ().GetResult(); string userNick = server.nick; string enemyNick = SocketServer.SingleTonServ().GetEnemyName(); //결과에 따라 맞는 위치에 배치하기 if (result == (int)eRESULT.em_WIN) { CharSetting(player, enemy, userNick, enemyNick, "win"); winningRate.rectTransform.anchoredPosition = new Vector2(winner.rectTransform.anchoredPosition.x, winningRate.rectTransform.anchoredPosition.y); } else if (result == (int)eRESULT.em_LOSE) { CharSetting(enemy, player, enemyNick, userNick, "lose"); winningRate.rectTransform.anchoredPosition = new Vector2(loser.rectTransform.anchoredPosition.x, winningRate.rectTransform.anchoredPosition.y); } }
void Start() { web = GameObject.Find("WebServer").GetComponent <WebServerScript>(); SocketServer.SingleTonServ().GetChatScript(this); }
void Start() { webObj = GameObject.Find("WebServer"); web = webObj.GetComponent <WebServerScript>(); passInput.contentType = InputField.ContentType.Password; }
void Start() { passChangeInput.contentType = InputField.ContentType.Password; web = GameObject.Find("WebServer").GetComponent <WebServerScript>(); }
void Start() { webObj = GameObject.Find("WebServer"); web = webObj.GetComponent <WebServerScript>(); }