public override void OnJoinedRoom()
    {
        lobbyPage.Open();
        currentPage.OnJoinedRoom();

        // Call all the players in the room
        foreach (Player player in NetworkManager.instance.GetPlayers())
        {
            if (PhotonNetwork.LocalPlayer != player)
            {
                webRTC.Call(player.ActorNumber);
            }
        }
    }