public override void OnInspectorGUI()
    {
        WebGLNativeInputField dialog = target as WebGLNativeInputField;

        serializedObject.Update();
        EditorGUILayout.PropertyField(m_DialogType);
        EditorGUILayout.PropertyField(m_DialogTitle);
        if (dialog.m_DialogType == WebGLNativeInputField.EDialogType.OverlayHtml)
        {
            EditorGUILayout.PropertyField(m_DialogOkBtn);
            EditorGUILayout.PropertyField(m_DialogCancelBtn);
        }
        serializedObject.ApplyModifiedProperties();
        base.OnInspectorGUI();
    }
Exemple #2
0
 private void Awake()
 {
     webGLIF = GetComponent <WebGLNativeInputField>();
 }