Exemple #1
0
        private void Flush()
        {
            modelBuffer.Bind();
            modelBuffer.SetData(itemPool, itemCount);

            foreach (var attribute in descriptor.AttributeFormats)
            {
                var value = attribute.Value;

                material.Program.Attribute(attribute.Key).VertexAttributePointer(
                    value.ComponentCount,
                    value.ComponentType,
                    value.IsNormalized,
                    value.Stride,
                    value.Offset
                    );

                material.Program.Attribute(attribute.Key).EnableVertexAttributeArray();
            }

            material.Program.Use();

            if (material.Matrix4Uniforms != null)
            {
                foreach (var matrix in material.Matrix4Uniforms)
                {
                    var m = matrix.Value;
                    material.Program.Uniform(matrix.Key).Set(ref m);
                }
            }

            if (material.Int32Uniforms != null)
            {
                foreach (var pair in material.Int32Uniforms)
                {
                    material.Program.Uniform(pair.Key).Set(pair.Value);
                }
            }

            indicesBuffer.Bind();

            for (int i = 0; i < textureCount; i++)
            {
                material.Program.Uniform("uSampler" + i).Set(i);
                context.Textures[i] = textures[i];
            }

            int offset      = 0;
            int vertexCount = indicesCount;

            context.DrawElements(WebGLDrawMode.TRIANGLES, offset, WebGLType.UNSIGNED_SHORT, vertexCount);

            itemCount    = 0;
            indicesCount = 0;
            textureCount = 0;

            Flushed?.Invoke(this, EventArgs.Empty);
        }