Exemple #1
0
    void SetupWeaponInventory()
    {
        // If not empty
        if (WeaponsInventory.Count > 0)
        {
            WeaponsInventory.Clear();
        }
        // Add all weapons
        var weapons = GameObject.FindGameObjectsWithTag("Weapon");

        // Adding all the weapons to the inventory
        foreach (var weapon in weapons)
        {
            var weaponScript = weapon.GetComponent <Weapon>();
            WeaponsInventory.Add(weaponScript.WeaponID, weaponScript);
            // Set all weapons besides the currently equipped one to inactive
            if (weaponScript.WeaponID == ActiveWeaponID)
            {
                // Set ammo to the first weapon
                weapon.SetActive(true);
                weaponScript.setAmmoText();
            }
            else
            {
                weapon.SetActive(false);
            }
        }
    }
Exemple #2
0
 //Weapons
 public void AddWeaponToInventory(Weapon weapon)
 {
     WeaponsInventory.Add(weapon.WeaponID, weapon);
 }