Exemple #1
0
    //  ORC  //
    public static Character GetBaseOrc(CharacterGender gender, bool isPlayer = false)
    {
        var tmpChar = new Character()
        {
            Race                  = CharacterRace.Orc,
            StrongAgainst         = CharacterRace.Human,
            StrongIn              = MapType.Mountains,
            Diet                  = Diet.Herbivorous,
            HpMax                 = 500,
            PaMax                 = 6,
            PmMax                 = 1,
            LevelingHealthPercent = 25,
            LevelingDamagePercent = 5,
            FavWeapons            = new List <WeaponType> {
                WeaponType.GreatSword, WeaponType.Gauntlets
            },
            Weapons = new List <Weapon> {
                WeaponsData.GetWeaponFromType(WeaponType.GreatSword, isPlayer),
                WeaponsData.GetWeaponFromType(WeaponType.Gauntlets, isPlayer)
            },
            SkillsTypes = new List <SkillType> {
                SkillType.Racial, SkillType.NotRatial
            },
            Skills = new List <Skill> {
                Random.Range(0, 2) == 0 ? SkillsData.GetSkillFromName(SkillsData.OrcSkillsNames[0]) :
                SkillsData.GetSkillFromName(SkillsData.OrcSkillsNames[1])
            },
            BodyParts = CreateBodyPartsFromRace(CharacterRace.Human, gender),
            Inventory = new List <InventoryItem> {
                ItemsData.GetRandomItem(isPlayer)
            },
            InventoryPlace          = 3,
            WeightLimit             = 80,
            SleepHoursNeeded        = 12,
            SleepRestorationPercent = 100,
            RunAwayPercent          = 15,
            LootPercent             = 15,
            CritChancePercent       = 0
        };

        HandleGreatSword(tmpChar);
        return(tmpChar);
    }
Exemple #2
0
    //  DWARF  //
    public static Character GetBaseDwarf(CharacterGender gender, bool isPlayer = false)
    {
        var tmpChar = new Character()
        {
            Race                  = CharacterRace.Dwarf,
            StrongAgainst         = CharacterRace.Orc,
            StrongIn              = MapType.Mines,
            Diet                  = Diet.Omnivorous,
            HpMax                 = 350,
            PaMax                 = 6,
            PmMax                 = 2,
            LevelingHealthPercent = 10,
            LevelingDamagePercent = 20,
            FavWeapons            = new List <WeaponType> {
                WeaponType.Hammer, WeaponType.Axe
            },
            Weapons = new List <Weapon> {
                WeaponsData.GetWeaponFromType(WeaponType.Hammer, isPlayer),
                WeaponsData.GetWeaponFromType(WeaponType.Axe, isPlayer)
            },
            SkillsTypes = new List <SkillType> {
                SkillType.Racial, SkillType.NotRatial
            },
            Skills = new List <Skill> {
                Random.Range(0, 2) == 0 ? SkillsData.GetSkillFromName(SkillsData.DwarfSkillsNames[0]) :
                SkillsData.GetSkillFromName(SkillsData.DwarfSkillsNames[1])
            },
            BodyParts = CreateBodyPartsFromRace(CharacterRace.Human, gender),
            Inventory = new List <InventoryItem> {
                ItemsData.GetRandomItem(isPlayer)
            },
            InventoryPlace          = 4,
            WeightLimit             = 60,
            SleepHoursNeeded        = 7,
            SleepRestorationPercent = 75,
            RunAwayPercent          = 10,
            LootPercent             = 50,
            CritChancePercent       = 0
        };

        HandleGreatSword(tmpChar);
        return(tmpChar);
    }
Exemple #3
0
 private static void HandleGreatSword(Character tmpChar)
 {
     if (tmpChar.Weapons[0].Type == WeaponType.GreatSword && !WeaponsData.IsSmallWeapon(tmpChar.Weapons[1].Type))
     {
         if (tmpChar.Race == CharacterRace.Human || tmpChar.Race == CharacterRace.Dwarf)
         {
             tmpChar.Weapons[1] = null;
             tmpChar.Weapons[1] = WeaponsData.GetWeaponFromType(WeaponsData.GetRandomSmallWeaponType(), isBase: true);
         }
         else
         {
             tmpChar.Weapons[1] = null;
             tmpChar.Weapons[1] = WeaponsData.GetWeaponFromType(tmpChar.FavWeapons[1], isBase: true);
         }
     }
     else if (tmpChar.Weapons[1].Type == WeaponType.GreatSword)
     {
         tmpChar.Weapons[1] = null;
         tmpChar.Weapons[1] = WeaponsData.GetWeaponFromType(WeaponsData.GetRandomSmallWeaponType(), canBeAnythingAndGreatSword: false);
     }
 }