private void InitModules() { for (int i = 0; i < _numberOfStorageModules; i++) { Storage_Vehicle_Module s = new Storage_Vehicle_Module("Storage" + i, 1); _moduleList.AddStorageModule(s); } for (int i = 0; i < _numberOfWeaponModules; i++) { Weapon_Vehicle_Module w = new Weapon_Vehicle_Module("Weapon" + i, 1); _moduleList.AddWeaponModule(w); } for (int i = 0; i < _numberOfToolModules; i++) { Tool_Vehicle_Module t = new Tool_Vehicle_Module("Tool" + i, 1); _moduleList.AddToolModule(t); } }
public void AddWeaponModule(Weapon_Vehicle_Module module) { _weaponModuleList.Add(module); }