Exemple #1
0
        public void RegisterWeapon(WeaponValue weaponSlot)
        {
            UnregisterWeapon();

            PlayerCurrentWeapon = weaponSlot;

            weaponSlot.OnBeforeValueSet += DetachEventsFromOldWeapon;
            weaponSlot.OnValueSet       += PrepareViewForNewWeapon;

            RefreshView(weaponSlot.Value);

            AttachEvents();
        }
 public void RegisterWeapon(WeaponValue weapon)
 {
     WeaponPanel.RegisterWeapon(weapon);
 }
 private void ChooseDefaultWeapon()
 {
     ActiveWeaponIndex = 0;
     ActiveWeapon = new WeaponValue(Weapons[ActiveWeaponIndex]);
     ActiveWeapon.Value.WeaponLevel.AddValue(1);
 }