void HandleUpdate() { // Debug.Log("Sword Effects"); weaponTrail.Iterate(Time.time); refractionTrail.Iterate(Time.time); weaponTrail.UpdateTrail(Time.time, 0f); refractionTrail.UpdateTrail(Time.time, 0f); }
void HandleUpdate() { // Debug.Log("Sword Effects"); weaponTrail.Iterate(Time.time); refractionTrail.Iterate(Time.time); weaponTrail.UpdateTrail(Time.time, 0f); refractionTrail.UpdateTrail(Time.time, 0f); }