// Update is called once per frame void Update() { if (paused.value) { return; } coll2D.enabled = (moveToPosition.GetDashPercent() > invulFramesForDash); transform.position = new Vector3( Mathf.Clamp(transform.position.x, startX - Constants.cameraBorderWidth, startX + Constants.cameraBorderWidth), Mathf.Clamp(transform.position.y, startY - Constants.cameraBorderHeight, startY + Constants.cameraBorderHeight), 0); mouseInfo.playerPosition = transform.position; Vector3 pos = screenCamera.ScreenToWorldPoint(Input.mousePosition); mouseInfo.mousePosition = pos; mouseInfo.clicked = false; if (moveToPosition.dashing) { return; } float deltaTime = (canBeSlowed.value && !slowLeftSide.value) ? (Time.deltaTime * slowAmount.value) : Time.deltaTime; if (Input.GetMouseButtonDown(0)) { mouseInfo.holding = true; mouseInfo.holdDuration = 0; mouseInfo.position1 = screenCamera.ScreenToWorldPoint(Input.mousePosition); } if (mouseInfo.holding) { mouseInfo.setPosition2(screenCamera.ScreenToWorldPoint(Input.mousePosition)); mouseInfo.holdDuration += deltaTime; } if (Input.GetMouseButtonUp(0)) { mouseInfo.holding = false; mouseInfo.setPosition2(pos); mouseInfo.clicked = true; } weapon.Activate(mouseInfo); if (Input.GetMouseButtonDown(1) && !mouseInfo.holding) { if (Input.GetKey(KeyCode.LeftShift)) { moveToPosition.moveToPosition = pos; moveToPosition.startDash(); } else if (!moveToPosition.dashing) { moveToPosition.moveToPosition = pos; } } UpdateAnimation(deltaTime); }
// Update is called once per frame void Update() { if (paused.value) { return; } coll2D.enabled = (moveToPosition.GetDashPercent() > invulFramesForDash); transform.position = new Vector3( Mathf.Clamp(transform.position.x, startX - Constants.CAMERA_BORDER_WIDTH_ANDROID, startX + Constants.CAMERA_BORDER_WIDTH_ANDROID), Mathf.Clamp(transform.position.y, startY - Constants.CAMERA_BORDER_HEIGHT_ANDROID, startY + Constants.CAMERA_BORDER_HEIGHT_ANDROID), 0); mouseInfo.playerPosition = transform.position; Vector3 pos = screenCamera.ScreenToWorldPoint(Input.mousePosition); mouseInfo.mousePosition = pos; mouseInfo.clicked = false; if (moveToPosition.dashing) { return; } float deltaTime = (useSlowTime.value && !slowSoldierSide.value) ? (Time.deltaTime * slowAmount.value) : Time.deltaTime; if (Input.GetMouseButtonDown(0)) { mouseInfo.allowClick = true; mouseInfo.holding = true; mouseInfo.holdDuration = 0; mouseInfo.position1 = screenCamera.ScreenToWorldPoint(Input.mousePosition); } if (mouseInfo.holding) { mouseInfo.setPosition2(screenCamera.ScreenToWorldPoint(Input.mousePosition)); mouseInfo.holdDuration += deltaTime; } if (Input.GetMouseButtonUp(0)) { if (mouseInfo.allowClick) { mouseInfo.clicked = true; } mouseInfo.holding = false; mouseInfo.holdDuration = 0; mouseInfo.setPosition2(pos); } weapon.Activate(mouseInfo); if (Input.GetMouseButton(1) && !mouseInfo.holding) { if (Input.GetMouseButtonDown(1) && Input.GetKey(KeyCode.LeftShift)) { moveToPosition.moveToPosition = pos; moveToPosition.StartDash(); } else if (!moveToPosition.dashing) { moveToPosition.moveToPosition = pos; } } // Stops the android if it's currently charging if (mouseInfo.holdDuration > delayUntilCharging) { moveToPosition.moveToPosition = transform.position; mouseInfo.allowClick = false; } UpdateAnimation(deltaTime); }