Exemple #1
0
 public void AddWeapon(WeaponRuntime weapon)
 {
     weaponList.Add(weapon);
     currentId++;
     weapon.InitNetData(netData);
     changeWeapon(weapon.weaponId);
     (netData as PlayerData).skillList.AddSkill(weapon.defalutSkillId);
 }
 public void AddWeapon(WeaponRuntime weapon)
 {
     weaponList.Add(weapon);
     currentId++;
     weapon.InitNetData(netData);
     changeWeapon(weapon.weaponId);
     (netData as PlayerData).skillList.AddSkill(weapon.defalutSkillId);
     //UnityEngine.Debug.LogError("add "+Weapon.WeaponId);
 }