/// <summary>
    /// 依据道具名字生成一个道具
    /// </summary>
    /// <param name="name"></param>
    /// <returns></returns>
    public WeaponBehaviour CreateWeapon(string name, bool bornsound = true)
    {
        if (!NameIDDict.ContainsKey(name))
        {
            Debug.LogError("The name: " + name + " is not in the config file!");
            return(null);
        }
        int        id  = NameIDDict[name];
        WeaponPO   po  = WeaponData.Instance.GetWeaponPO(id);
        GameObject obj = ioo.poolManager.Spawn(name);

        _weapon                = obj.GetOrAddComponent <WeaponBehaviour>();
        _weapon.Type           = (WeaponType)po.Type;
        _weapon.Assaultable    = po.IsEnermy == 1 ? true : false;
        _weapon.BornVolumeName = po.BornVolumeName;
        _weapon.DieVolumeName  = po.DieVolumeName;
        _weapon.DamageValue    = po.Damage;
        _weapon.DamagePlane    = po.DamagePlane;
        _weapon.BornEffect     = po.BornEffect;
        _weapon.DieEffect      = po.DieEffect;
        _weapon.Owner          = string.Empty;

        _weapon.Spawn(bornsound);
        return(_weapon);
    }
    public void Init()
    {
        WeaponDict.Clear();
        NameIDDict.Clear();

        for (int i = StartID; i <= EndID; ++i)
        {
            WeaponPO bullet = WeaponData.Instance.GetWeaponPO(i);
            NameIDDict.Add(bullet.Name, i);
        }
    }
Exemple #3
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    static public void LoadHandler(LoadedData data)
    {
        JsonData jsonData = JsonMapper.ToObject(data.Value.ToString());

        if (!jsonData.IsArray)
        {
            return;
        }
        for (int index = 0; index < jsonData.Count; index++)
        {
            JsonData element = jsonData[index];
            WeaponPO po      = new WeaponPO(element);
            WeaponData.Instance.m_dictionary.Add(po.Id, po);
        }
    }