public override void OnEnter() { base.OnEnter(); main = Owner.GetComponent <WeaponMain>(); }
public void InitWeapons() { Init(); WeaponMain.SetDamage(); }
public override void OnEnter() { base.OnEnter(); main = Owner.GetComponent <WeaponMain>(); }
public void InitWeapons() { Init(); WeaponMain.SetDamage(); }