public CorpSec1() : base( new CharacterBody("CorporationSecurity1", new Vector2(-13, -42), TeamColors.Enemy.Characters_GlowColor), new CharacterStats { Name = "CorpSec Guard", HP = 25, Movement = 6, Accuracy = 3, Guts = 3, Agility = 3, Perception = 5 }, new CharacterGear(WeaponLists.RandomPrimary(), WeaponLists.RandomSecondary()), Team.Enemy, "Characters/CorpSec-face.png", "Characters/CorpSec-bust.png") { }
public CorpSec2(bool mustKill) : base( new CharacterBody("CorporationSecurity2", new Vector2(-13, -42), TeamColors.Enemy.Characters_GlowColor), new CharacterStats { Name = "CorpSec Trooper", HP = 40, Movement = 7, Accuracy = 5, Guts = 6, Agility = 6, Perception = 8 }, new CharacterGear(WeaponLists.RandomPrimary(), WeaponLists.RandomSecondary()), Team.Enemy, "Characters/CorpSec-face.png", "Characters/CorpSec-bust.png") { State.MustKill = mustKill; State.NextScene = "FinalFloor"; }