void EndKnockDownAfterWeaponFound()
        {
            isRecoveringFromKnockDown = false;
            droppedWeapon.GetComponentInParent <WorldInteractionController>().DestroyInteractionOnly(droppedWeapon.gameObject);
            inventoryController.EquipExistingWeapon(droppedWeapon);
            droppedWeapon = null;

            stateController.ChangeState(AIStateType.COMBAT);
            stateController.combatState.target = FindObjectOfType <HealthControllerPlayer>();
        }