Exemple #1
0
    public override void Show()
    {
        currentSelectionWeaponIndex = 0;
        weaponScroller.Clear();
        weaponScroller.SetImageSpacing(AutoRect.AutoSize(WeaponsLogoTexturePosition.WeaponLogoSpacing));

        for (int i = 0; i < weaponList.Count; i++)
        {
            if (weaponList[i].Exist == WeaponExistState.Owned)
            {
                UIImage        uiImage = new UIImage();
                TexturePosInfo info    = WeaponsLogoTexturePosition.GetWeaponTextureRect(i);
                uiImage.SetTexture(info.m_Material, info.m_TexRect);
                weaponScroller.Add(uiImage);
            }
        }
        weaponScroller.EnableScroll();
        Material shopMaterial = UIResourceMgr.GetInstance().GetMaterial("ShopUI");

        weaponScroller.AddOverlay(shopMaterial, new Rect(720, 610, 160, 75));
        Material avatarLogoMaterial = UIResourceMgr.GetInstance().GetMaterial("Avatar");

        weaponScroller.SetMaskImage(avatarLogoMaterial, AvatarTexturePosition.Mask);

        weaponScroller.Show();

        base.Show();
        avatarFrame.ChangeAvatar(GameApp.GetInstance().GetGameState().Avatar);
        avatarFrame.Show();


        cashPanel.SetCash(gameState.GetCash());
        UpdateWeaponInfo();
        weaponInfoPanel.Show();
    }