// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.E)) { SliceAttack(); } if (sliceTimer <= 0) { animator.SetBool("Sliceing", false); //animator.applyRootMotion = false; weaponHandler.EndAttack(); } sliceTimer -= Time.deltaTime; }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.E)) { SliceAttack(); } if (sliceTimer <= 0) { animator.SetBool("Sliceing", false); weaponHandler.EndAttack(); } sliceTimer -= Time.deltaTime; if (Player.expPoints >= expForNextLvl) { PlayerLevelUp(); } }