static void LoadData()
        {
            weaponEffects = new List <ItemEffect>();
            List <ItemEffectDto> weaponEffectDtos = GoogleSheets.Get <ItemEffectDto>(Folders.InCoreData("DnD - WeaponEffects.csv"), false);

            foreach (ItemEffectDto itemEffect in weaponEffectDtos)
            {
                WeaponEffects.Add(ItemEffect.From(itemEffect));
            }
        }
Exemple #2
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        public override void Update(GameTime gameTime)
        {
            foreach (WeaponEffect effect in WeaponEffects)
            {
                effect.Update(gameTime);
            }

            foreach (WeaponEffect effect in WeaponEffectsToRemove)
            {
                WeaponEffects.Remove(effect);
            }
            WeaponEffectsToRemove.Clear();

            foreach (WeaponEffect effect in WeaponEffectsToAdd)
            {
                WeaponEffects.Add(effect);
            }
            WeaponEffectsToAdd.Clear();
        }