public void GiveCombination(string weaponType) { //Debug.Log(weaponType); CreateCombination cc = GetComponentInChildren <CreateCombination>(); if (cc) { cc.GiveCustomCombo(weaponCombination); cc.UseCustomCombo(); } else { Debug.Log("No Create Combination attached"); } WeaponCombination wc = GetComponentInChildren <WeaponCombination>(); if (wc) { wc.SwapWeapon(weaponType); } else { Debug.Log("No Create Weapon Combination attached"); } }
public void SwapWeaponType(string weaponType) { WeaponCombination wc = GetComponentInChildren <WeaponCombination>(); if (wc) { wc.SwapWeapon(weaponType); } else { Debug.Log("No WeaponCombination attached"); } }