Exemple #1
0
        public static IReadOnlyCollection <Mod> AllMods(WeaponClass pWeaponClass, bool pIncludeHeavyCaliber, IReadOnlyCollection <string> pAugments)
        {
            var key = new Tuple <WeaponClass, bool, string>(pWeaponClass, pIncludeHeavyCaliber, string.Join("|", pAugments));

            if (!_FilteredMods.ContainsKey(key))
            {
                if (pIncludeHeavyCaliber && !pWeaponClass.HasFlag(WeaponClass.Rifle))
                {
                    throw new NotImplementedException("Heavy Caliber on non rifle?");
                }

                var result = new List <Mod>();

                foreach (var mod in _AllMods)
                {
                    if (mod == HeavyCaliber && !pIncludeHeavyCaliber)
                    {
                        continue;
                    }

                    if (mod.WeaponClass == WeaponClass.All || pWeaponClass.HasFlag(mod.WeaponClass) || pAugments.Contains(mod.Name))
                    {
                        result.Add(mod);
                    }
                }
                _FilteredMods.Add(key, result);
            }
            return(_FilteredMods[key]);
        }
Exemple #2
0
 public static IReadOnlyCollection <string> FromClass(WeaponClass p, bool pAllowHeavyCaliber)
 {
     if (p.HasFlag(WeaponClass.Rifle))
     {
         if (pAllowHeavyCaliber)
         {
             return(RifleHC);
         }
         return(RifleNoHC);
     }
     if (p.HasFlag(WeaponClass.Shotgun))
     {
         return(Shotgun);
     }
     if (p.HasFlag(WeaponClass.Secondary))
     {
         return(Secondary);
     }
     if (p.HasFlag(WeaponClass.Melee))
     {
         return(Melee);
     }
     throw new NotImplementedException();
 }