private void OnPlayerCharging(WeaponCharger.WeaponChargeChanged weaponChargeChangedCharge) { this.UpdateStateIfChanged(PlayerAnimationState.Charging); }
private void OnWeaponChargeChanged(WeaponCharger.WeaponChargeChanged weaponChargeChanged) { this.WeaponCharge.text = string.Format("{0:F1} / {1:F1}", weaponChargeChanged.Charge.Current, weaponChargeChanged.Charge.Max); }
private void OnWeaponCharging(WeaponCharger.WeaponChargeChanged chargeChanged) { this.Freezed = chargeChanged.Charge.IsCharging; }